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44 lines
1022 B
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using UnityEngine;
namespace MudBun
{
public class CameraPan : MonoBehaviour
{
public float Omega = 1.0f;
private float m_xzDist = 0;
private float m_theta = 0.0f;
private void Start()
{
Vector3 posXz = transform.position;
posXz.y = 0.0f;
m_xzDist = posXz.magnitude;
m_theta = Mathf.Atan2(posXz.z, posXz.x);
}
private void Update()
{
Vector3 pos = transform.position;
pos.x = m_xzDist * Mathf.Cos(m_theta);
pos.z = m_xzDist * Mathf.Sin(m_theta);
transform.position = pos;
transform.rotation = Quaternion.LookRotation(-transform.position);
m_theta += Omega * Time.deltaTime;
}
}
}