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45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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using UnityEngine;
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namespace MudBun
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{
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public class CameraOscillate : MonoBehaviour
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{
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public float Omega = 1.0f;
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public float Range = 1.0f;
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private float m_xzDist = 0;
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private float m_initTheta = 0.0f;
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private void Start()
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{
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Vector3 posXz = transform.position;
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posXz.y = 0.0f;
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m_xzDist = posXz.magnitude;
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m_initTheta = Mathf.Atan2(posXz.z, posXz.x);
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}
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private void Update()
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{
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float theta = m_initTheta + Range * Mathf.Sin(Time.time * Omega);
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Vector3 pos = transform.position;
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pos.x = m_xzDist * Mathf.Cos(theta);
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pos.z = m_xzDist * Mathf.Sin(theta);
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transform.position = pos;
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transform.rotation = Quaternion.LookRotation(-transform.position);
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}
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}
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}
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