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46 lines
1.2 KiB
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using UnityEditor;
using UnityEngine;
using MudBun;
public class CustomCreatoinMenu : CreationMenu
{
[MenuItem("GameObject/MudBun/Custom/Custom Solid", priority = 4)]
public static GameObject CreateCustomSolid()
{
var go = CreateGameObject("Mud Custom Solid");
go.AddComponent<CustomSolid>();
return OnBrushCreated(go);
}
[MenuItem("GameObject/MudBun/Custom/Custom Distortion", priority = 4)]
public static GameObject CreateCustomDistortion()
{
var go = CreateGameObject("Mud Custom Distortion");
go.AddComponent<CustomDistortion>();
return OnBrushCreated(go, true);
}
[MenuItem("GameObject/MudBun/Custom/Custom Modifier", priority = 4)]
public static GameObject CreateCustomModifier()
{
var go = CreateGameObject("Mud Custom Modifier");
go.AddComponent<CustomModifier>();
return OnBrushCreated(go);
}
}