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87 lines
1.9 KiB
C#
87 lines
1.9 KiB
C#
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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using UnityEngine;
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namespace MudBun
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{
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[ExecuteInEditMode]
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public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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{
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// Check to see if we're about to be destroyed.
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private static bool s_init = false;
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private static bool s_shuttingDown = false;
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private static object s_lock = new object();
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private static T s_instance;
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public static T Instance
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{
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get
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{
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if (s_shuttingDown)
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return null;
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if (s_init)
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return s_instance;
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lock (s_lock)
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{
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if (s_instance == null)
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{
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s_instance = (T) FindObjectOfType(typeof(T));
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if (s_instance == null)
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{
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// Need to create a new GameObject to attach the singleton to.
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var singletonGo = new GameObject();
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s_instance = singletonGo.AddComponent<T>();
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singletonGo.name = typeof(T).ToString() + " (Singleton)";
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singletonGo.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideAndDontSave;
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}
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}
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return s_instance;
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}
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}
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}
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public static T Init()
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{
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var instance = Instance;
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s_init = true;
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return instance;
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}
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virtual protected void OnEnable()
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{
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s_shuttingDown = false;
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if (Application.isPlaying)
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DontDestroyOnLoad(gameObject);
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}
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virtual protected void OnDisable()
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{
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s_shuttingDown = true;
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}
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virtual protected void OnDestroy()
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{
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s_shuttingDown = true;
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}
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virtual protected void OnApplicationQuit()
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{
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s_shuttingDown = true;
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}
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}
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}
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