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335 lines
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C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
#if MUDBUN_BURST
using Unity.Burst;
using Unity.Mathematics;
using AOT;
#endif
namespace MudBun
{
#if MUDBUN_BURST
[BurstCompile]
#endif
public class MudNoiseVolume : MudSolid
{
public enum CoordinateSystemEnum
{
Cartesian,
Spherical,
}
[SerializeField] private SdfBrush.NoiseTypeEnum m_noiseType = SdfBrush.NoiseTypeEnum.BakedPerlin;
[SerializeField] private CoordinateSystemEnum m_coordinateSystem = CoordinateSystemEnum.Cartesian;
[SerializeField] private SdfBrush.BoundaryShapeEnum m_boundaryShape = SdfBrush.BoundaryShapeEnum.Box;
[SerializeField] private float m_boundaryBlend = 0.0f;
[SerializeField] [ConditionalField("m_boundaryShape", SdfBrush.BoundaryShapeEnum.Sphere, SdfBrush.BoundaryShapeEnum.Cylinder, SdfBrush.BoundaryShapeEnum.Torus, SdfBrush.BoundaryShapeEnum.SolidAngle)]
private float m_boundaryRadius = 0.4f;
[SerializeField] [ConditionalField("m_boundaryShape", SdfBrush.BoundaryShapeEnum.SolidAngle)]
private float m_boundaryAngle = 45.0f;
[SerializeField] private Vector3 m_offset = Vector3.zero;
[SerializeField] private Vector3 m_baseOctaveSize = Vector3.one;
[SerializeField] [Range(0.0f, 1.0f)] private float m_threshold = 0.5f;
[SerializeField] [Range(0.0f, 1.0f)] private float m_thresholdFade = 0.0f;
[SerializeField] [Range(1, 3)] private int m_numOctaves = 2;
[SerializeField] private float m_octaveOffsetFactor = 0.5f;
[SerializeField] private bool m_lockPosition = false;
public SdfBrush.NoiseTypeEnum NoiseType { get => m_noiseType; set { m_noiseType = value; MarkDirty(); } }
public CoordinateSystemEnum CoordinateSystem { get => m_coordinateSystem; set { m_coordinateSystem = value; MarkDirty(); } }
public SdfBrush.BoundaryShapeEnum BoundaryShape { get => m_boundaryShape; set { m_boundaryShape = value; MarkDirty(); } }
public float BoundaryBlend { get => m_boundaryBlend; set { m_boundaryBlend = value; MarkDirty(); } }
public float BoundaryRadius { get => m_boundaryRadius; set { m_boundaryRadius = value; MarkDirty(); } }
public float BoundaryAngle { get => m_boundaryRadius; set { m_boundaryRadius = value; MarkDirty(); } }
public Vector3 Offset { get => m_offset; set { m_offset = value; MarkDirty(); } }
public Vector3 BaseOctaveSize { get => m_baseOctaveSize; set { m_baseOctaveSize = value; MarkDirty(); } }
public float Threshold { get => m_threshold; set { m_threshold = value; MarkDirty(); } }
public float ThresholdFade { get => m_thresholdFade; set { m_thresholdFade = value; MarkDirty(); } }
public int NumOctaves { get => m_numOctaves; set { m_numOctaves = value; MarkDirty(); } }
public float OctaveOffsetFactor { get => m_octaveOffsetFactor; set { m_octaveOffsetFactor = value; MarkDirty(); } }
public bool LockPosition { get => m_lockPosition; set { m_lockPosition = value; MarkDirty(); } }
public override Aabb RawBoundsRs
{
get
{
Vector3 posRs = PointRs(transform.position);
Aabb bounds = BoundaryShapeBounds(m_boundaryShape, m_boundaryRadius);
Vector3 r = 0.5f * Mathf.Max(m_baseOctaveSize.x, m_baseOctaveSize.y, m_baseOctaveSize.z) * Vector3.one;
bounds.Min += posRs - r;
bounds.Max += posRs + r;
return bounds;
}
}
public override void SanitizeParameters()
{
base.SanitizeParameters();
Validate.NonNegative(ref m_boundaryBlend);
Validate.NonNegative(ref m_boundaryRadius);
Validate.NonNegative(ref m_baseOctaveSize);
}
public override int FillComputeData(NativeArray<SdfBrush> aBrush, int iStart, List<Transform> aBone)
{
SdfBrush brush = SdfBrush.New();
brush.Type = (int) SdfBrush.TypeEnum.UniformNoise;
brush.Radius = m_boundaryRadius;
brush.Flags.AssignBit((int) SdfBrush.FlagBit.LockNoisePosition, m_lockPosition);
brush.Flags.AssignBit((int) SdfBrush.FlagBit.SphericalNoiseCoordinates, (m_coordinateSystem == CoordinateSystemEnum.Spherical));
brush.Data0 = new Vector4(m_baseOctaveSize.x, m_baseOctaveSize.y, m_baseOctaveSize.z, m_threshold);
brush.Data1 = new Vector4(m_offset.x, m_offset.y, m_offset.z, m_numOctaves);
brush.Data2 = new Vector4(m_octaveOffsetFactor, m_thresholdFade, (int) m_boundaryShape, m_boundaryBlend);
brush.Data3.x = Mathf.Sin(m_boundaryAngle * MathUtil.Deg2Rad);
brush.Data3.y = Mathf.Cos(m_boundaryAngle * MathUtil.Deg2Rad);
brush.Data3.z = (int) m_noiseType;
if (aBone != null)
{
brush.BoneIndex = aBone.Count;
aBone.Add(gameObject.transform);
}
aBrush[iStart] = brush;
return 1;
}
#if MUDBUN_BURST
[BurstCompile]
private static float SdfBoundary(in float3 pRel, in SdfBrush b, int shape, ref float fadeDist)
{
float3 pRelCopy = pRel;
float3 h = math.abs(0.5f * b.Size);
fadeDist = 0.0f;
float res = float.MaxValue;
switch ((SdfBrush.BoundaryShapeEnum) shape)
{
case SdfBrush.BoundaryShapeEnum.Box:
{
res = Sdf.Box(pRelCopy, h);
fadeDist = math.cmax(h);
break;
}
case SdfBrush.BoundaryShapeEnum.Sphere:
{
res = Sdf.Ellipsoid(pRelCopy, b.Radius * b.Size);
fadeDist = b.Radius * math.cmax(b.Size);
break;
}
case SdfBrush.BoundaryShapeEnum.Cylinder:
{
float2 elongation = math.max(0.0f, new float3(b.Size).xz - 1.0f);
pRelCopy.xz -= math.clamp(pRelCopy.xz, -elongation, elongation);
res = Sdf.Cylinder(pRelCopy, h.y, b.Radius);
fadeDist = math.max(b.Radius, h.y);
break;
}
case SdfBrush.BoundaryShapeEnum.Torus:
{
float3 hTorus = new float3(h.x + 0.5f * b.Radius, h.y, h.z + 0.5f * b.Radius);
res = Sdf.Torus(pRelCopy, hTorus.x - hTorus.z, hTorus.z - b.Radius, b.Radius);
fadeDist = math.max(math.max(h.x, h.z), b.Radius);
break;
}
case SdfBrush.BoundaryShapeEnum.SolidAngle:
{
res = Sdf.SolidAngle(pRelCopy, new float2(b.Data3.x, b.Data3.y), b.Radius);
res = math.max(res, Sdf.Box(pRelCopy, b.Radius * b.Size));
fadeDist = b.Radius;
break;
}
}
return res;
}
[BurstCompile]
private static void CartesianToSpherical(in float3 p, out float3 ret)
{
float r = math.length(p);
ret = new float3(r, math.atan2(p.z, p.x), math.acos(p.y / r));
}
[BurstCompile]
private static void SphericalToCartesian(in float3 p, out float3 ret)
{
float s = math.sin(p.z);
ret = p.x * new float3(math.cos(p.y) * s, math.cos(p.z), math.sin(p.y) * s);
}
[BurstCompile]
[MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))]
[RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.UniformNoise)]
public static unsafe float EvaluateSdf(float resDummy, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush)
{
const float kSphericalNoisePeriod = 4.0f;
const float kCartesianNoisePeriod = 8.0f;
float3 h = 0.5f * aBrush[iBrush].Size;
float thresholdFadeDist = MathUtil.Epsilon;
int boundaryShape = (int) aBrush[iBrush].Data2.z;
float res = SdfBoundary(pRel, aBrush[iBrush], boundaryShape, ref thresholdFadeDist);
float thresholdFadeT = math.sqrt(math.saturate(math.length(pRel) / thresholdFadeDist));
// because noise functions are not real SDFs
float distScale = 1.0f;
float3 sample0 = 0.0f, sample1 = 0.0f;
float3 period0 = 0.0f, period1 = 0.0f;
float weight0 = 0.0f, weight1 = 0.0f;
int numSamples = 0;
bool lockPosition = aBrush[iBrush].Flags.IsBitSet((int) SdfBrush.FlagBit.LockNoisePosition);
float3 size = new float4(aBrush[iBrush].Data0).xyz;
float3 offset = new float4(aBrush[iBrush].Data1).xyz;
if (!aBrush[iBrush].Flags.IsBitSet((int) SdfBrush.FlagBit.SphericalNoiseCoordinates))
{
// uniform
sample0 = lockPosition ? pRel : p;
period0 = kCartesianNoisePeriod;
weight0 = 1.0f;
numSamples = 1;
}
else
{
// radial
float3 s0;
float3 s1;
CartesianToSpherical(pRel.xzy + MathUtil.Epsilon, out s0);
CartesianToSpherical(-pRel.xyz + MathUtil.Epsilon, out s1);
sample0 = s0 * new float3(1.0f, kSphericalNoisePeriod / MathUtil.TwoPi, 1.0f);
sample1 = s1 * new float3(1.0f, kSphericalNoisePeriod / MathUtil.TwoPi, 1.0f);
period0 = new float3(kCartesianNoisePeriod, kSphericalNoisePeriod, kCartesianNoisePeriod);
period1 = new float3(kCartesianNoisePeriod, kSphericalNoisePeriod, kCartesianNoisePeriod);
weight0 = math.min(sample0.z, MathUtil.Pi - sample0.z) / MathUtil.HalfPi;
weight1 = 1.0f - weight0;
numSamples = 2;
if (!lockPosition)
{
sample0 += new float3(aBrush[iBrush].Position);
sample1 += new float3(aBrush[iBrush].Position);
}
distScale = 0.25f; //clamp(s.x, 1.0f, 1.0f);
}
float threshold = aBrush[iBrush].Data0.w;
float thresholdFade = aBrush[iBrush].Data2.y;
threshold += (1.0f - threshold) * thresholdFade * thresholdFadeT;
int numOctaves = (int) aBrush[iBrush].Data1.w;
float octaveOffsetFactor = aBrush[iBrush].Data2.x;
float boundaryBlend = aBrush[iBrush].Data2.w;
boundaryBlend = math.max(0.1f * math.cmin(h), boundaryBlend);
int noiseType = (int) aBrush[iBrush].Data3.z;
float nRes = 0.0f;
for (int i = 0; i < numSamples; ++i)
{
float n = Sdf.Noise(noiseType, (i == 0 ? sample0 : sample1), -h, h, offset, size, threshold, numOctaves, octaveOffsetFactor, (i == 0 ? period0 : period1));
nRes += (i == 0 ? weight0 : weight1) * n * distScale;
}
return Sdf.IntCubic(res, nRes, boundaryBlend);
}
#endif
public override void DrawSelectionGizmosRs()
{
base.DrawSelectionGizmosRs();
Vector3 posRs = PointRs(transform.position);
Quaternion rotRs = RotationRs(transform.rotation);
switch (m_boundaryShape)
{
case SdfBrush.BoundaryShapeEnum.Box:
GizmosUtil.DrawInvisibleBox(posRs, transform.localScale, rotRs);
break;
case SdfBrush.BoundaryShapeEnum.Sphere:
GizmosUtil.DrawInvisibleSphere(posRs, m_boundaryRadius, transform.localScale, rotRs);
break;
case SdfBrush.BoundaryShapeEnum.Cylinder:
GizmosUtil.DrawInvisibleCylinder(posRs, m_boundaryRadius, transform.localScale.y, rotRs);
break;
case SdfBrush.BoundaryShapeEnum.Torus:
GizmosUtil.DrawInvisibleTorus
(
PointRs(transform.position),
m_boundaryRadius,
transform.localScale.x,
transform.localScale.z,
RotationRs(transform.rotation)
);
break;
case SdfBrush.BoundaryShapeEnum.SolidAngle:
GizmosUtil.DrawInvisibleSphere(posRs, m_boundaryRadius, Vector3.one, Quaternion.identity);
break;
}
}
public override void DrawOutlineGizmosRs()
{
base.DrawOutlineGizmosRs();
Vector3 posRs = PointRs(transform.position);
Quaternion rotRs = RotationRs(transform.rotation);
switch (m_boundaryShape)
{
case SdfBrush.BoundaryShapeEnum.Box:
GizmosUtil.DrawWireBox(posRs, transform.localScale, rotRs);
break;
case SdfBrush.BoundaryShapeEnum.Sphere:
GizmosUtil.DrawWireSphere(posRs, m_boundaryRadius, transform.localScale, rotRs);
break;
case SdfBrush.BoundaryShapeEnum.Cylinder:
GizmosUtil.DrawWireCylinder(posRs, m_boundaryRadius, 0.0f, transform.localScale.y, rotRs);
break;
case SdfBrush.BoundaryShapeEnum.Torus:
GizmosUtil.DrawWireTorus
(
PointRs(transform.position),
m_boundaryRadius,
transform.localScale.x,
transform.localScale.z,
RotationRs(transform.rotation)
);
break;
case SdfBrush.BoundaryShapeEnum.SolidAngle:
GizmosUtil.DrawWireSolidAngle(posRs, m_boundaryRadius, m_boundaryAngle * MathUtil.Deg2Rad, rotRs);
break;
}
}
}
}