You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

120 lines
3.7 KiB
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
#if MUDBUN_BURST
using Unity.Burst;
using Unity.Mathematics;
using AOT;
#endif
namespace MudBun
{
#if MUDBUN_BURST
[BurstCompile]
#endif
public class MudPinch : MudDistortion
{
[SerializeField] private float m_radius = 0.5f;
public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } }
[SerializeField] private float m_depth = 1.0f;
public float Depth { get => m_depth; set { m_depth = value; MarkDirty(); } }
[SerializeField] [Range(0.0f, 1.0f)] private float m_amount = 1.0f;
public float Amount { get => m_amount; set { m_amount = value; MarkDirty(); } }
[SerializeField] [Range(1.0f, 10.0f)] private float m_strength = 2.0f;
public float Strength { get => m_strength; set { m_strength = value; MarkDirty(); } }
public override float MaxDistortion => Depth;
public override Aabb RawBoundsRs
{
get
{
Vector3 posRs = PointRs(transform.position);
Vector3 r = new Vector3(m_radius, Depth, m_radius);
Aabb bounds = new Aabb(-r, new Vector3(r.x, 0.0f, r.z));
bounds.Rotate(RotationRs(transform.rotation));
bounds.Min += posRs;
bounds.Max += posRs;
return bounds;
}
}
public override void SanitizeParameters()
{
base.SanitizeParameters();
Validate.NonNegative(ref m_radius);
Validate.Saturate(ref m_amount);
}
public override int FillComputeData(NativeArray<SdfBrush> aBrush, int iStart, List<Transform> aBone)
{
SdfBrush brush = SdfBrush.New();
brush.Type = (int) SdfBrush.TypeEnum.Pinch;
brush.Radius = m_radius;
brush.Data0.x = m_depth;
brush.Data0.y = m_amount;
brush.Data0.z = m_strength;
aBrush[iStart] = brush;
return 1;
}
#if MUDBUN_BURST
[BurstCompile]
[MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))]
[RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.Pinch)]
public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush)
{
float3 pRelCopy = pRel;
float depth = aBrush[iBrush].Data0.x;
float r = math.length(pRelCopy.xz);
if (Sdf.Cylinder(pRelCopy + new float3(0.0f, 0.5f * depth, 0.0f), 0.5f * depth, aBrush[iBrush].Radius) > 0.0f)
return res;
float amount = aBrush[iBrush].Data0.y;
float strength = aBrush[iBrush].Data0.z;
float g = -pRelCopy.y / depth;
float t = r / math.max(MathUtil.Epsilon, aBrush[iBrush].Radius);
float pinchRatio = math.pow(math.abs(1.0f - t), strength);
g = math.pow(math.abs(g), 0.5f);
pRelCopy.y = -g * depth; // remap
float fade = (depth + pRelCopy.y) / depth;
p += new float3((amount * pinchRatio * fade) * (aBrush[iBrush].Rotation * new Vector3(0.0f, pRelCopy.y, 0.0f)));
return res;
}
#endif
public override void DrawSelectionGizmosRs()
{
base.DrawSelectionGizmosRs();
GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(-m_depth * transform.up), m_radius, m_depth, RotationRs(transform.rotation));
}
public override void DrawOutlineGizmosRs()
{
base.DrawOutlineGizmosRs();
GizmosUtil.DrawWireCone(PointRs(transform.position) + VectorRs(-m_depth * transform.up), m_radius, m_depth, RotationRs(transform.rotation));
}
}
}