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32 lines
808 B
C#
32 lines
808 B
C#
/******** **********************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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using UnityEngine;
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namespace MudBun
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{
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public class NoiseBlobRotator : MonoBehaviour
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{
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public Vector3 Axis = Vector3.right;
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public float RotateSpeed = 0.1f;
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public float NoiseSpeed = 0.1f;
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public MudCurveSimple Curve;
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private void Update()
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{
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transform.rotation = Quaternion.AngleAxis(RotateSpeed * Time.deltaTime, Axis) * transform.rotation;
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if (Curve != null)
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Curve.NoiseOffset += NoiseSpeed * Time.deltaTime;
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}
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}
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}
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