/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using System.Collections.Generic; using Unity.Collections; using UnityEngine; #if MUDBUN_BURST using Unity.Burst; using Unity.Mathematics; using AOT; #endif namespace MudBun { #if MUDBUN_BURST [BurstCompile] #endif public class MudPinch : MudDistortion { [SerializeField] private float m_radius = 0.5f; public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } } [SerializeField] private float m_depth = 1.0f; public float Depth { get => m_depth; set { m_depth = value; MarkDirty(); } } [SerializeField] [Range(0.0f, 1.0f)] private float m_amount = 1.0f; public float Amount { get => m_amount; set { m_amount = value; MarkDirty(); } } [SerializeField] [Range(1.0f, 10.0f)] private float m_strength = 2.0f; public float Strength { get => m_strength; set { m_strength = value; MarkDirty(); } } public override float MaxDistortion => Depth; public override Aabb RawBoundsRs { get { Vector3 posRs = PointRs(transform.position); Vector3 r = new Vector3(m_radius, Depth, m_radius); Aabb bounds = new Aabb(-r, new Vector3(r.x, 0.0f, r.z)); bounds.Rotate(RotationRs(transform.rotation)); bounds.Min += posRs; bounds.Max += posRs; return bounds; } } public override void SanitizeParameters() { base.SanitizeParameters(); Validate.NonNegative(ref m_radius); Validate.Saturate(ref m_amount); } public override int FillComputeData(NativeArray aBrush, int iStart, List aBone) { SdfBrush brush = SdfBrush.New(); brush.Type = (int) SdfBrush.TypeEnum.Pinch; brush.Radius = m_radius; brush.Data0.x = m_depth; brush.Data0.y = m_amount; brush.Data0.z = m_strength; aBrush[iStart] = brush; return 1; } #if MUDBUN_BURST [BurstCompile] [MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))] [RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.Pinch)] public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush) { float3 pRelCopy = pRel; float depth = aBrush[iBrush].Data0.x; float r = math.length(pRelCopy.xz); if (Sdf.Cylinder(pRelCopy + new float3(0.0f, 0.5f * depth, 0.0f), 0.5f * depth, aBrush[iBrush].Radius) > 0.0f) return res; float amount = aBrush[iBrush].Data0.y; float strength = aBrush[iBrush].Data0.z; float g = -pRelCopy.y / depth; float t = r / math.max(MathUtil.Epsilon, aBrush[iBrush].Radius); float pinchRatio = math.pow(math.abs(1.0f - t), strength); g = math.pow(math.abs(g), 0.5f); pRelCopy.y = -g * depth; // remap float fade = (depth + pRelCopy.y) / depth; p += new float3((amount * pinchRatio * fade) * (aBrush[iBrush].Rotation * new Vector3(0.0f, pRelCopy.y, 0.0f))); return res; } #endif public override void DrawSelectionGizmosRs() { base.DrawSelectionGizmosRs(); GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(-m_depth * transform.up), m_radius, m_depth, RotationRs(transform.rotation)); } public override void DrawOutlineGizmosRs() { base.DrawOutlineGizmosRs(); GizmosUtil.DrawWireCone(PointRs(transform.position) + VectorRs(-m_depth * transform.up), m_radius, m_depth, RotationRs(transform.rotation)); } } }