/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using System.Collections.Generic; using Unity.Collections; using UnityEngine; #if MUDBUN_BURST using Unity.Burst; using Unity.Mathematics; using AOT; #endif namespace MudBun { #if MUDBUN_BURST [BurstCompile] #endif public class MudFishEye : MudDistortion { [SerializeField] private float m_radius = 0.5f; public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } } [Range(0.0f, 10.0f)] [SerializeField] private float m_strength = 1.0f; public float Amount { get => m_strength; set { m_strength = value; MarkDirty(); } } public override float MaxDistortion => m_radius; public override Aabb RawBoundsRs { get { Vector3 posRs = PointRs(transform.position); Vector3 r = m_radius * Vector3.one; Aabb bounds = new Aabb(-r, r); bounds.Min += posRs; bounds.Max += posRs; return bounds; } } public override void SanitizeParameters() { base.SanitizeParameters(); Validate.Positive(ref m_radius); } public override int FillComputeData(NativeArray aBrush, int iStart, List aBone) { SdfBrush brush = SdfBrush.New(); brush.Type = (int) SdfBrush.TypeEnum.FishEye; brush.Blend = m_radius; brush.Radius = m_radius; brush.Data0.x = m_strength; aBrush[iStart] = brush; return 1; } #if MUDBUN_BURST [BurstCompile] [MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))] [RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.FishEye)] public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush) { float r = math.length(pRel); if (r > aBrush[iBrush].Radius) return res; float t = r / aBrush[iBrush].Radius; float strength = aBrush[iBrush].Data0.x; float fade = 1.0f - math.pow(math.abs(t), strength); p -= new float3((aBrush[iBrush].Radius * fade) * (aBrush[iBrush].Rotation * VectorUtil.NormalizeSafe(pRel, Vector3.up))); return res; } #endif public override void DrawSelectionGizmosRs() { base.DrawSelectionGizmosRs(); GizmosUtil.DrawInvisibleSphere(PointRs(transform.position), m_radius, Vector3.one, RotationRs(transform.rotation)); } public override void DrawOutlineGizmosRs() { base.DrawOutlineGizmosRs(); GizmosUtil.DrawWireSphere(PointRs(transform.position), m_radius, Vector3.one, RotationRs(transform.rotation)); } } }