/******** **********************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using UnityEngine; namespace MudBun { public class NoiseBlobRotator : MonoBehaviour { public Vector3 Axis = Vector3.right; public float RotateSpeed = 0.1f; public float NoiseSpeed = 0.1f; public MudCurveSimple Curve; private void Update() { transform.rotation = Quaternion.AngleAxis(RotateSpeed * Time.deltaTime, Axis) * transform.rotation; if (Curve != null) Curve.NoiseOffset += NoiseSpeed * Time.deltaTime; } } }