/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using UnityEngine; namespace MudBun { public class ColliderGenerationMain : MonoBehaviour { private Mesh m_colliderMesh; private void Update() { var renderer = GetComponent(); if (renderer == null) return; if (!renderer.IsMeshGenerationPending(m_colliderMesh)) m_colliderMesh = renderer.AddCollider(renderer.gameObject, true, m_colliderMesh); } } }