/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ #ifndef MUDBUN_DECAL_SHADER_GRAPH #define MUDBUN_DECAL_SHADER_GRAPH #ifndef MUDBUN_UNITY_SHADER_GRAPH #define MUDBUN_UNITY_SHADER_GRAPH #endif #include "Assets/MudBun/Shader/Render/ShaderCommon.cginc" #include "Assets/MudBun/Shader/Decal.cginc" void MudBunDecal_float ( float3 PositionWs, out float4 Color ) { DecalResults res = sdf_decal(PositionWs); Color = res.mat.color * _Color; } #endif