/*****************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ namespace MudBun { public class PathUtil { #if MUDBUN_FREE public static string ResourceRoot => "MudBunFree/Resources"; public static string MaterialRoot => "MudBunFree/Material"; #else public static string ResourceRoot => "MudBun/Resources"; public static string MaterialRoot => "MudBun/Material"; #endif public static string CommonFolder => $"Common"; public static string ComputeFolder => $"Compute"; public static string RenderFolder = $"Render"; public static string MaterialFolder => $"{MaterialRoot}"; public static string GetRenderPipelineFull(ResourcesUtil.RenderPipelineEnum renderPipeline) { switch (renderPipeline) { case ResourcesUtil.RenderPipelineEnum.BuiltIn: return "Built-In RP"; case ResourcesUtil.RenderPipelineEnum.URP: return "URP"; case ResourcesUtil.RenderPipelineEnum.HDRP: return "HDRP"; } return ""; } public static string RenderPipelineFull => GetRenderPipelineFull(MudRendererBase.RenderPipeline); public static string GetRenderPipelinePacked(ResourcesUtil.RenderPipelineEnum renderPipeline) { switch (renderPipeline) { case ResourcesUtil.RenderPipelineEnum.BuiltIn: return "BuiltInRP"; case ResourcesUtil.RenderPipelineEnum.URP: return "URP"; case ResourcesUtil.RenderPipelineEnum.HDRP: return "HDRP"; } return "UNKNOWN"; } public static string RenderPipelinePacked => GetRenderPipelinePacked(MudRendererBase.RenderPipeline); public static string VoxelGen => $"{ComputeFolder}/VoxelGen"; public static string MarchingCubes => $"{ComputeFolder}/MarchingCubes"; public static string DualMeshing => $"{ComputeFolder}/DualMeshing"; public static string SurfaceNets => $"{ComputeFolder}/SurfaceNets"; public static string DualContouring => $"{ComputeFolder}/DualContouring"; public static string RayTracedVoxels => $"{ComputeFolder}/RayTracedVoxels"; public static string NoiseCache => $"{ComputeFolder}/NoiseCache"; public static string TextureSlicer => $"{ComputeFolder}/TextureSlicer"; public static string MeshLock => $"{ComputeFolder}/MeshLock"; public static string SdfGen => $"{ComputeFolder}/SdfGen"; public static string NoiseTexture => $"{CommonFolder}/PerlinNoise"; public static string DefaultLockedMeshMaterial => $"{RenderFolder}/{RenderPipelineFull}/Default Mud Locked Mesh ({RenderPipelineFull})"; public static string DefaultMeshSingleTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Mesh Single-Textured ({RenderPipelineFull})"; public static string DefaultSplatSingleTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Splat Single-Textured ({RenderPipelineFull})"; public static string DefaultMeshMultiTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Mesh Multi-Textured ({RenderPipelineFull})"; public static string DefaultSplatMultiTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Splat Multi-Textured ({RenderPipelineFull})"; public static string DefaultDecalMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Decal ({RenderPipelineFull})"; public static string DefaultRayMarchedSurfaceMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Ray-Marched Surface ({RenderPipelineFull})"; public static string DefaultRayTracedVoxelMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Ray-Traced Voxels ({RenderPipelineFull})"; public static string AlphaBlendedTransparentMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Alpha-Blended Transparent Mesh Render Material ({RenderPipelineFull})"; public static string ClayMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Clay Mesh Render Material ({RenderPipelineFull})"; public static string ClaymationMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Claymation Mesh Render Material ({RenderPipelineFull})"; public static string OutlineMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Outline Mesh Render Material ({RenderPipelineFull})"; public static string SdfRippleMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/SDF Ripple Mesh Render Material ({RenderPipelineFull})"; public static string StopmotionMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Stopmotion Mesh Render Material ({RenderPipelineFull})"; public static string BrushStrokesSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Brush Strokes Splat Render Material ({RenderPipelineFull})"; public static string FloaterSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Floater Splat Render Material ({RenderPipelineFull})"; public static string FloofSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Floof Splat Render Material ({RenderPipelineFull})"; public static string LeafSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Leaf Splat Render Material ({RenderPipelineFull})"; public static string StopmotionSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Stopmotion Splat Render Material ({RenderPipelineFull})"; public static string DecalPaintMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Decal Paint Render Material ({RenderPipelineFull})"; public static string DecalDarkenMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Decal Darken Render Material ({RenderPipelineFull})"; public static string DecalLightenMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Decal Lighten Render Material ({RenderPipelineFull})"; } }