/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using System.Collections.Generic; using Unity.Collections; using UnityEngine; #if MUDBUN_BURST using Unity.Burst; using Unity.Mathematics; using AOT; #endif namespace MudBun { #if MUDBUN_BURST [BurstCompile] #endif public class MudSolidAngle : MudSolid { [SerializeField] private float m_radius = 0.5f; public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } } [SerializeField] [Range(0.0f, 180.0f)] private float m_angle = 45.0f; public float Angle { get => m_angle; set { m_angle = value; MarkDirty(); } } [SerializeField] private float m_round = 0.0f; public float Round { get => m_round; set { m_round = value; MarkDirty(); } } public override Aabb RawBoundsRs { get { Vector3 posRs = PointRs(transform.position); Vector3 r = (m_radius + m_round) * VectorUtil.Abs(transform.localScale); Aabb bounds = new Aabb(-r, r); bounds.Min += posRs; bounds.Max += posRs; return bounds; } } public override void SanitizeParameters() { base.SanitizeParameters(); Validate.NonNegative(ref m_radius); Validate.NonNegative(ref m_round); } public override int FillComputeData(NativeArray aBrush, int iStart, List aBone) { SdfBrush brush = SdfBrush.New(); brush.Type = (int) SdfBrush.TypeEnum.SolidAngle; brush.Radius = m_radius; brush.Data0.x = Mathf.Sin(m_angle * MathUtil.Deg2Rad); brush.Data0.y = Mathf.Cos(m_angle * MathUtil.Deg2Rad); brush.Data0.z = m_round; if (aBone != null) { brush.BoneIndex = aBone.Count; aBone.Add(gameObject.transform); } aBrush[iStart] = brush; return 1; } #if MUDBUN_BURST [BurstCompile] [MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))] [RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.SolidAngle)] public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush) { return Sdf.SolidAngle(pRel, new float2(aBrush[iBrush].Data0.x, aBrush[iBrush].Data0.y), aBrush[iBrush].Radius, aBrush[iBrush].Data0.z); } #endif public override void DrawSelectionGizmosRs() { base.DrawSelectionGizmosRs(); GizmosUtil.DrawInvisibleSphere(PointRs(transform.position), Radius + Round, Vector3.one, Quaternion.identity); } public override void DrawOutlineGizmosRs() { base.DrawOutlineGizmosRs(); GizmosUtil.DrawWireSolidAngle(PointRs(transform.position), Radius + Round, m_angle * MathUtil.Deg2Rad, RotationRs(transform.rotation)); } } }