/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using System.Collections.Generic; using Unity.Collections; using UnityEngine; #if MUDBUN_BURST using Unity.Burst; using Unity.Mathematics; using AOT; #endif namespace MudBun { #if MUDBUN_BURST [BurstCompile] #endif public class MudNoiseModifier: MudModifier { public enum CoordinateSystemEnum { Cartesian, Spherical, } [SerializeField] private float m_strength = 0.1f; [SerializeField] private SdfBrush.NoiseTypeEnum m_noiseType = SdfBrush.NoiseTypeEnum.BakedPerlin; [SerializeField] private CoordinateSystemEnum m_coordinateSystem = CoordinateSystemEnum.Cartesian; [SerializeField] private SdfBrush.BoundaryShapeEnum m_boundaryShape = SdfBrush.BoundaryShapeEnum.Box; [SerializeField] private float m_boundaryBlend = 0.0f; [SerializeField] [ConditionalField("m_boundaryShape", SdfBrush.BoundaryShapeEnum.Sphere, SdfBrush.BoundaryShapeEnum.Cylinder, SdfBrush.BoundaryShapeEnum.Torus, SdfBrush.BoundaryShapeEnum.SolidAngle)] private float m_boundaryRadius = 0.4f; [SerializeField] [ConditionalField("m_boundaryShape", SdfBrush.BoundaryShapeEnum.SolidAngle)] private float m_boundaryAngle = 45.0f; [SerializeField] private Vector3 m_offset = Vector3.zero; [SerializeField] private Vector3 m_baseOctaveSize = Vector3.one; [SerializeField] [Range(0.0f, 1.0f)] private float m_threshold = 0.5f; [SerializeField] [Range(0.0f, 1.0f)] private float m_thresholdFade = 0.0f; [SerializeField] [Range(1, 3)] private int m_numOctaves = 2; [SerializeField] private float m_octaveOffsetFactor = 0.5f; [SerializeField] private bool m_lockPosition = false; public float Strength { get => m_strength; set { m_strength = value; MarkDirty(); } } public SdfBrush.NoiseTypeEnum NoiseType { get => m_noiseType; set { m_noiseType = value; MarkDirty(); } } public CoordinateSystemEnum CoordinateSystem { get => m_coordinateSystem; set { m_coordinateSystem = value; MarkDirty(); } } public SdfBrush.BoundaryShapeEnum BoundaryShape { get => m_boundaryShape; set { m_boundaryShape = value; MarkDirty(); } } public float BoundaryBlend { get => m_boundaryBlend; set { m_boundaryBlend = value; MarkDirty(); } } public float BoundaryRadius { get => m_boundaryRadius; set { m_boundaryRadius = value; MarkDirty(); } } public float BoundaryAngle { get => m_boundaryAngle; set { m_boundaryAngle = value; MarkDirty(); } } public Vector3 Offset { get => m_offset; set { m_offset = value; MarkDirty(); } } public Vector3 BaseOctaveSize { get => m_baseOctaveSize; set { m_baseOctaveSize = value; MarkDirty(); } } public float Threshold { get => m_threshold; set { m_threshold = value; MarkDirty(); } } public float ThresholdFade { get => m_thresholdFade; set { m_thresholdFade = value; MarkDirty(); } } public int NumOctaves { get => m_numOctaves; set { m_numOctaves = value; MarkDirty(); } } public float OctaveOffsetFactor { get => m_octaveOffsetFactor; set { m_octaveOffsetFactor = value; MarkDirty(); } } public bool LockPosition { get => m_lockPosition; set { m_lockPosition = value; MarkDirty(); } } public override float MaxModification => m_strength; public override Aabb RawBoundsRs { get { Vector3 posRs = PointRs(transform.position); Aabb bounds = BoundaryShapeBounds(m_boundaryShape, m_boundaryRadius); Vector3 r = 0.5f * Mathf.Max(m_baseOctaveSize.x, m_baseOctaveSize.y, m_baseOctaveSize.z) * Vector3.one; bounds.Min += posRs - r; bounds.Max += posRs + r; return bounds; } } public override void SanitizeParameters() { base.SanitizeParameters(); Validate.NonNegative(ref m_strength); Validate.NonNegative(ref m_boundaryBlend); Validate.NonNegative(ref m_boundaryRadius); Validate.NonNegative(ref m_baseOctaveSize); } public override int FillComputeData(NativeArray aBrush, int iStart, List aBone) { SdfBrush brush = SdfBrush.New(); brush.Type = (int) SdfBrush.TypeEnum.UniformNoise; brush.Radius = m_boundaryRadius; brush.Flags.AssignBit((int) SdfBrush.FlagBit.LockNoisePosition, m_lockPosition); brush.Flags.AssignBit((int) SdfBrush.FlagBit.SphericalNoiseCoordinates, (m_coordinateSystem == CoordinateSystemEnum.Spherical)); brush.Data0 = new Vector4(m_baseOctaveSize.x, m_baseOctaveSize.y, m_baseOctaveSize.z, m_threshold); brush.Data1 = new Vector4(m_offset.x, m_offset.y, m_offset.z, m_numOctaves); brush.Data2 = new Vector4(m_octaveOffsetFactor, m_thresholdFade, (int) m_boundaryShape, m_boundaryBlend); brush.Data3.x = Mathf.Sin(m_boundaryAngle * MathUtil.Deg2Rad); brush.Data3.y = Mathf.Cos(m_boundaryAngle * MathUtil.Deg2Rad); brush.Data3.z = (int) m_noiseType; if (aBone != null) { brush.BoneIndex = aBone.Count; aBone.Add(gameObject.transform); } aBrush[iStart] = brush; return 1; } #if MUDBUN_BURST [BurstCompile] [MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))] [RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.NoiseModifier)] public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush) { float noiseRes = MudNoiseVolume.EvaluateSdf(res, ref p, pRel, aBrush, iBrush); res -= noiseRes; return res; } #endif public override void DrawSelectionGizmosRs() { base.DrawSelectionGizmosRs(); Vector3 posRs = PointRs(transform.position); Quaternion rotRs = RotationRs(transform.rotation); switch (m_boundaryShape) { case SdfBrush.BoundaryShapeEnum.Box: GizmosUtil.DrawInvisibleBox(posRs, transform.localScale, rotRs); break; case SdfBrush.BoundaryShapeEnum.Sphere: GizmosUtil.DrawInvisibleSphere(posRs, m_boundaryRadius, transform.localScale, rotRs); break; case SdfBrush.BoundaryShapeEnum.Cylinder: GizmosUtil.DrawInvisibleCylinder(posRs, m_boundaryRadius, transform.localScale.y, rotRs); break; case SdfBrush.BoundaryShapeEnum.Torus: GizmosUtil.DrawInvisibleTorus ( PointRs(transform.position), m_boundaryRadius, transform.localScale.x, transform.localScale.z, RotationRs(transform.rotation) ); break; case SdfBrush.BoundaryShapeEnum.SolidAngle: GizmosUtil.DrawInvisibleSphere(posRs, m_boundaryRadius, Vector3.one, Quaternion.identity); break; } } public override void DrawOutlineGizmosRs() { base.DrawOutlineGizmosRs(); Vector3 posRs = PointRs(transform.position); Quaternion rotRs = RotationRs(transform.rotation); switch (m_boundaryShape) { case SdfBrush.BoundaryShapeEnum.Box: GizmosUtil.DrawWireBox(posRs, transform.localScale, rotRs); break; case SdfBrush.BoundaryShapeEnum.Sphere: GizmosUtil.DrawWireSphere(posRs, m_boundaryRadius, transform.localScale, rotRs); break; case SdfBrush.BoundaryShapeEnum.Cylinder: GizmosUtil.DrawWireCylinder(posRs, m_boundaryRadius, 0.0f, transform.localScale.y, rotRs); break; case SdfBrush.BoundaryShapeEnum.Torus: GizmosUtil.DrawWireTorus ( PointRs(transform.position), m_boundaryRadius, transform.localScale.x, transform.localScale.z, RotationRs(transform.rotation) ); break; case SdfBrush.BoundaryShapeEnum.SolidAngle: GizmosUtil.DrawWireSolidAngle(posRs, m_boundaryRadius, m_boundaryAngle * MathUtil.Deg2Rad, rotRs); break; } } } }