/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using UnityEngine; namespace MudBun { public class CameraPan : MonoBehaviour { public float Omega = 1.0f; private float m_xzDist = 0; private float m_theta = 0.0f; private void Start() { Vector3 posXz = transform.position; posXz.y = 0.0f; m_xzDist = posXz.magnitude; m_theta = Mathf.Atan2(posXz.z, posXz.x); } private void Update() { Vector3 pos = transform.position; pos.x = m_xzDist * Mathf.Cos(m_theta); pos.z = m_xzDist * Mathf.Sin(m_theta); transform.position = pos; transform.rotation = Quaternion.LookRotation(-transform.position); m_theta += Omega * Time.deltaTime; } } }