/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using System.Collections.Generic; using Unity.Collections; using UnityEngine; #if MUDBUN_BURST using Unity.Burst; using Unity.Mathematics; using AOT; #endif namespace MudBun { #if MUDBUN_BURST [BurstCompile] #endif public class CustomDistortion : MudDistortion { // this value matches kCustomDistortion in CustomBrush.cginc public static readonly int TypeId = 901; [SerializeField] private float m_cellSize = 0.25f; public float CellSize { get => m_cellSize; set { m_cellSize = value; MarkDirty(); } } [SerializeField] [Range(1.0f, 10.0f)] private float m_strength = 5.0f; public float Strength { get => m_strength; set { m_strength = value; MarkDirty(); } } [SerializeField] [Range(0.0f, 1.0f)] private float m_fade = 1.0f; public float Fade { get => m_fade; set { m_fade = value; MarkDirty(); } } public override float MaxDistortion => CellSize; public override Aabb RawBoundsRs { get { Vector3 posRs = PointRs(transform.position); Vector3 r = 0.5f * VectorUtil.Abs(transform.localScale) + (m_fade + m_cellSize) * Vector3.one; Aabb bounds = new Aabb(-r, r); bounds.Rotate(RotationRs(transform.rotation)); bounds.Min += posRs; bounds.Max += posRs; return bounds; } } public override void SanitizeParameters() { base.SanitizeParameters(); Validate.AtLeast(1e-2f, ref m_cellSize); Validate.AtLeast(1.0f, ref m_strength); Validate.NonNegative(ref m_fade); } public override int FillComputeData(NativeArray aBrush, int iStart, List aBone) { SdfBrush brush = SdfBrush.New(); brush.Type = TypeId; brush.Data0.x = m_cellSize; brush.Data0.y = m_strength; brush.Data0.z = m_fade * m_cellSize; aBrush[iStart] = brush; return 1; } #if MUDBUN_BURST [BurstCompile] [MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))] [RegisterSdfBrushEvalFunc(901)] public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush) { float3 h = math.abs(0.5f * aBrush[iBrush].Size); float cellSize = aBrush[iBrush].Data0.x; float fade = aBrush[iBrush].Data0.z; float d = Sdf.Box(pRel, h, fade * cellSize); if (d > 0.0f) return res; float strength = aBrush[iBrush].Data0.y; float3 r = p / cellSize; float3 f = math.floor(r); float3 t = r - f; float3 q = (f + math.smoothstep(0.0f, 1.0f, math.max(1.0f, strength) * (t - 0.5f) + 0.5f)) * cellSize; p = math.lerp(p, q, math.saturate(strength) * math.saturate(-d / math.max(MathUtil.Epsilon, fade * cellSize))); return res; } #endif public override void DrawSelectionGizmosRs() { base.DrawSelectionGizmosRs(); GizmosUtil.DrawInvisibleBox(PointRs(transform.position), transform.localScale, RotationRs(transform.rotation)); } public override void DrawOutlineGizmosRs() { base.DrawOutlineGizmosRs(); GizmosUtil.DrawWireBox(PointRs(transform.position), transform.localScale, RotationRs(transform.rotation)); } } }