You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
59 lines
6.2 KiB
Plaintext
59 lines
6.2 KiB
Plaintext
1 week ago
|
%YAML 1.1
|
||
|
%TAG !u! tag:unity3d.com,2011:
|
||
|
--- !u!114 &11400000
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 0
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
|
||
|
m_Name: Mud Locked Mesh
|
||
|
m_EditorClassIdentifier:
|
||
|
m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity
|
||
|
Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=18935\n396;313.6;1104;663;1388.286;-32.53883;1.697361;True;False\nNode;AmplifyShaderEditor.ObjectToWorldTransfNode;44;32,-256;Inherit;False;1;0;FLOAT4;0,0,0,1;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.DynamicAppendNode;33;-128,128;Inherit;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.ComponentMaskNode;35;256,128;Inherit;False;True;True;True;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.TexCoordVertexDataNode;12;-640,640;Inherit;False;2;4;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.BreakToComponentsNode;32;-384,128;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.BreakToComponentsNode;46;-384,-256;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.ScreenParams;39;-640,-560;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.ComponentMaskNode;47;256,-256;Inherit;False;True;True;True;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.ComponentMaskNode;15;-256,-688;Inherit;False;True;True;False;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.ObjectToWorldTransfNode;34;32,128;Inherit;False;1;0;FLOAT4;0,0,0,1;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.VertexColorNode;9;-640,448;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;40;-416,-688;Inherit;False;2;2;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.PosVertexDataNode;11;-640,-256;Inherit;False;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.DynamicAppendNode;45;-128,-256;Inherit;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;1;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.TexCoordVertexDataNode;14;-640,864;Inherit;False;3;2;0;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.ComponentMaskNode;13;-384,448;Inherit;False;True;True;True;False;1;0;COLOR;0,0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.ComponentMaskNode;21;-384,640;Inherit;False;True;True;True;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.NormalVertexDataNode;10;-640,128;Inherit;False;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.ScreenPosInputsNode;42;-640,-768;Inherit;False;0;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionOutput;43;480,-256;Inherit;False;False;-1;Vertex
|
||
|
Position (World);5;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;23;-32,736;Inherit;False;False;-1;Hash;10;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;5;-32,960;Inherit;False;False;-1;Smoothness;4;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;6;-384,-96;Inherit;False;False;-1;Vertex
|
||
|
Position (Local);6;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;4;-32,864;Inherit;False;False;-1;Metallic;3;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;7;-32,-688;Inherit;False;False;-1;Screen
|
||
|
Pos;9;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionOutput;31;480,128;Inherit;False;False;-1;Vertex
|
||
|
Normal (World);7;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;2;-32,640;Inherit;False;False;-1;Emission;2;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;0;-32,448;Inherit;False;True;-1;Color;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;1;-384,288;Inherit;False;False;-1;Vertex
|
||
|
Normal (Local);8;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;3;-32,544;Inherit;False;False;-1;Alpha;1;False;1;0;FLOAT;0;False;1;FLOAT;0\nWireConnection;44;0;45;0\nWireConnection;33;0;32;0\nWireConnection;33;1;32;1\nWireConnection;33;2;32;2\nWireConnection;35;0;34;0\nWireConnection;32;0;10;0\nWireConnection;46;0;11;0\nWireConnection;47;0;44;0\nWireConnection;15;0;40;0\nWireConnection;34;0;33;0\nWireConnection;40;0;42;0\nWireConnection;40;1;39;0\nWireConnection;45;0;46;0\nWireConnection;45;1;46;1\nWireConnection;45;2;46;2\nWireConnection;13;0;9;0\nWireConnection;21;0;12;0\nWireConnection;43;0;47;0\nWireConnection;23;0;12;4\nWireConnection;5;0;14;2\nWireConnection;6;0;11;0\nWireConnection;4;0;14;1\nWireConnection;7;0;15;0\nWireConnection;31;0;35;0\nWireConnection;2;0;21;0\nWireConnection;0;0;13;0\nWireConnection;1;0;10;0\nWireConnection;3;0;9;4\nASEEND*/\n//CHKSM=60CAFF8802CA8AE9B0CC04218F453711185405B8"
|
||
|
m_functionName:
|
||
|
m_description:
|
||
|
m_additionalIncludes:
|
||
|
m_additionalIncludes: []
|
||
|
m_outsideIncludes: []
|
||
|
m_additionalPragmas:
|
||
|
m_additionalPragmas: []
|
||
|
m_outsidePragmas: []
|
||
|
m_additionalDirectives:
|
||
|
m_validData: 0
|
||
|
m_isDirty: 1
|
||
|
m_moduleName: ' Additional Directives'
|
||
|
m_independentModule: 1
|
||
|
m_customEdited: 0
|
||
|
m_additionalDirectives:
|
||
|
- {fileID: 0}
|
||
|
- {fileID: 0}
|
||
|
m_shaderFunctionDirectives: []
|
||
|
m_nativeDirectives: []
|
||
|
m_nativeDirectivesIndex: -1
|
||
|
m_nativeDirectivesFoldout: 0
|
||
|
m_directivesSaveItems:
|
||
|
- LineType: 1
|
||
|
LineValue: SHADER_GRAPH
|
||
|
GUIDToggle: 0
|
||
|
GUIDValue:
|
||
|
Origin: 2
|
||
|
- LineType: 0
|
||
|
LineValue: Assets/MudBun/Shader/Render/ShaderCommon.cginc
|
||
|
GUIDToggle: 0
|
||
|
GUIDValue:
|
||
|
Origin: 2
|
||
|
m_nodeCategory: 0
|
||
|
m_customNodeCategory: MudBun
|
||
|
m_previewPosition: 0
|
||
|
m_hidden: 0
|
||
|
m_url:
|