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/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
#ifndef MUDBUN_GEN_POINT_DEFS
#define MUDBUN_GEN_POINT_DEFS
#include "BrushDefs.cginc"
struct GenPoint
{
float4 posNorm;
int4 boneIndex;
uint boneWeight;
int iBrushMask;
uint vertId;
uint atSmoothEdge;
float sdfValue;
float norm2d;
float2 uv;
SdfBrushMaterialCompressed material;
};
#ifdef MUDBUN_IS_COMPUTE_SHADER
RWStructuredBuffer<GenPoint> aGenPoint;
#else
StructuredBuffer<GenPoint> aGenPoint;
#endif
int maxGenPoints;
#endif