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MiniGames/Assets/MudBun/Script/Editor/MudMeshSingleTexturedMateri...

76 lines
2.7 KiB
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using UnityEditor;
namespace MudBun
{
public class MudMeshSingleTexturedMaterialEditor : ShaderGUI
{
public override void OnGUI(MaterialEditor editor, MaterialProperty[] aProp)
{
var _AlphaCutoutThreshold = FindProperty("_AlphaCutoutThreshold", aProp);
editor.ShaderProperty(_AlphaCutoutThreshold, _AlphaCutoutThreshold.displayName);
var _Dithering = FindProperty("_Dithering", aProp);
editor.ShaderProperty(_Dithering, _Dithering.displayName);
var _DitherTexture = FindProperty("_DitherTexture", aProp);
editor.ShaderProperty(_DitherTexture, _DitherTexture.displayName);
var _DitherTextureSize = FindProperty("_DitherTextureSize", aProp);
editor.ShaderProperty(_DitherTextureSize, _DitherTextureSize.displayName);
var _RandomDither = FindProperty("_RandomDither", aProp);
editor.ShaderProperty(_RandomDither, _RandomDither.displayName);
EditorGUILayout.Space();
var _UseTex0 = FindProperty("_UseTex0", aProp);
editor.ShaderProperty(_UseTex0, _UseTex0.displayName);
if (_UseTex0.floatValue > 0.0f)
{
var _MainTex = FindProperty("_MainTex", aProp);
var _MainTexX = FindProperty("_MainTexX", aProp);
var _MainTexY = FindProperty("_MainTexY", aProp);
var _MainTexZ = FindProperty("_MainTexZ", aProp);
editor.ShaderProperty(_MainTex, _MainTex.displayName);
editor.ShaderProperty(_MainTexX, _MainTexX.displayName);
editor.ShaderProperty(_MainTexY, _MainTexY.displayName);
editor.ShaderProperty(_MainTexZ, _MainTexZ.displayName);
EditorGUILayout.Space();
}
var _UseNorm0 = FindProperty("_UseNorm0", aProp);
editor.ShaderProperty(_UseNorm0, _UseNorm0.displayName);
if (_UseNorm0.floatValue > 0.0f)
{
var _MainNorm = FindProperty("_MainNorm", aProp);
var _MainNormX = FindProperty("_MainNormX", aProp);
var _MainNormY = FindProperty("_MainNormY", aProp);
var _MainNormZ = FindProperty("_MainNormZ", aProp);
editor.ShaderProperty(_MainNorm, _MainNorm.displayName);
editor.ShaderProperty(_MainNormX, _MainNormX.displayName);
editor.ShaderProperty(_MainNormY, _MainNormY.displayName);
editor.ShaderProperty(_MainNormZ, _MainNormZ.displayName);
EditorGUILayout.Space();
}
EditorGUILayout.Space();
editor.RenderQueueField();
editor.DoubleSidedGIField();
}
}
}