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MiniGames/Assets/MudBun/Script/Editor/DecalMeshMaterialEditor.cs

52 lines
1.8 KiB
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
namespace MudBun
{
public class DecalMeshMaterialEditor : ShaderGUI
{
public override void OnGUI(MaterialEditor editor, MaterialProperty[] aProp)
{
var _EdgeFadeDistance = FindProperty("_EdgeFadeDistance", aProp);
if (_EdgeFadeDistance != null)
{
editor.ShaderProperty(_EdgeFadeDistance, _EdgeFadeDistance.displayName);
_EdgeFadeDistance.floatValue = Mathf.Max(0.0f, _EdgeFadeDistance.floatValue);
}
var _EdgeFadeColor = FindProperty("_EdgeFadeColor", aProp);
editor.ShaderProperty(_EdgeFadeColor, _EdgeFadeColor.displayName);
var _ColorBlendSrc = FindProperty("_ColorBlendSrc", aProp);
BlendMode colorBlendSrcEnum = (BlendMode) _ColorBlendSrc.floatValue;
colorBlendSrcEnum = (BlendMode) EditorGUILayout.EnumPopup("Color Blend Src", colorBlendSrcEnum);
_ColorBlendSrc.floatValue = (float) colorBlendSrcEnum;
var _ColorBlendDst = FindProperty("_ColorBlendDst", aProp);
BlendMode colorBlendDstEnum = (BlendMode) _ColorBlendDst.floatValue;
colorBlendDstEnum = (BlendMode) EditorGUILayout.EnumPopup("Color Blend Dst", colorBlendDstEnum);
_ColorBlendDst.floatValue = (float) colorBlendDstEnum;
var _StencilMask = FindProperty("_StencilMask", aProp);
editor.ShaderProperty(_StencilMask, _StencilMask.displayName);
EditorGUILayout.Space();
editor.RenderQueueField();
editor.DoubleSidedGIField();
}
}
}