/******************************************************************************/
/*
  Project   - MudBun
  Publisher - Long Bunny Labs
              http://LongBunnyLabs.com
  Author    - Ming-Lun "Allen" Chou
              http://AllenChou.net
*/
/******************************************************************************/

// https://github.com/SebLague/Clouds/blob/fcc997c40d36c7bedf95a294cd2136b8c5127009/Assets/Scripts/Clouds/Noise/Save/Slicer.compute

#pragma kernel CSMain

Texture3D<float4> volumeTexture;
RWTexture2D<float4> slice;
int layer;

[numthreads(32, 32, 1)]
void CSMain(uint3 id : SV_DispatchThreadID)
{
  uint3 pos = uint3(id.x, id.y, layer);
  slice[id.xy] = volumeTexture[pos];
}

