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HighGroundRoyaleNetcode/Assets/JMO Assets/Cartoon FX Remaster/CFXR Assets/Editor/CFXR_ShaderImporter.cs

423 lines
18 KiB
C#

// #define SHOW_EXPORT_BUTTON
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
using UnityEngine.Rendering;
namespace CartoonFX
{
namespace CustomShaderImporter
{
static class Utils
{
public static bool IsUsingURP()
{
#if UNITY_2019_3_OR_NEWER
var renderPipeline = GraphicsSettings.currentRenderPipeline;
#else
var renderPipeline = GraphicsSettings.renderPipelineAsset;
#endif
return renderPipeline != null && renderPipeline.GetType().Name.Contains("Universal");
}
}
[ScriptedImporter(0, FILE_EXTENSION)]
public class CFXR_ShaderImporter : ScriptedImporter
{
public enum RenderPipeline
{
Auto,
ForceBuiltInRenderPipeline,
ForceUniversalRenderPipeline
}
public const string FILE_EXTENSION = "cfxrshader";
[Tooltip("In case of errors when building the project or with addressables, you can try forcing a specific render pipeline")]
public RenderPipeline renderPipelineDetection = RenderPipeline.Auto;
public string detectedRenderPipeline = "Built-In Render Pipeline";
public int strippedLinesCount = 0;
public string shaderSourceCode;
public string shaderName;
public string[] shaderErrors;
public ulong variantCount;
public ulong variantCountUsed;
enum ComparisonOperator
{
Equal,
Greater,
GreaterOrEqual,
Less,
LessOrEqual
}
#if UNITY_2022_2_OR_NEWER
const int URP_VERSION = 14;
#elif UNITY_2021_2_OR_NEWER
const int URP_VERSION = 12;
#elif UNITY_2021_1_OR_NEWER
const int URP_VERSION = 11;
#elif UNITY_2020_3_OR_NEWER
const int URP_VERSION = 10;
#else
const int URP_VERSION = 7;
#endif
static ComparisonOperator ParseComparisonOperator(string symbols)
{
switch (symbols)
{
case "==": return ComparisonOperator.Equal;
case "<=": return ComparisonOperator.LessOrEqual;
case "<": return ComparisonOperator.Less;
case ">": return ComparisonOperator.Greater;
case ">=": return ComparisonOperator.GreaterOrEqual;
default: throw new Exception("Invalid comparison operator: " + symbols);
}
}
static bool CompareWithOperator(int value1, int value2, ComparisonOperator comparisonOperator)
{
switch (comparisonOperator)
{
case ComparisonOperator.Equal: return value1 == value2;
case ComparisonOperator.Greater: return value1 > value2;
case ComparisonOperator.GreaterOrEqual: return value1 >= value2;
case ComparisonOperator.Less: return value1 < value2;
case ComparisonOperator.LessOrEqual: return value1 <= value2;
default: throw new Exception("Invalid comparison operator value: " + comparisonOperator);
}
}
bool StartsOrEndWithSpecialTag(string line)
{
bool startsWithTag = (line.Length > 4 && line[0] == '/' && line[1] == '*' && line[2] == '*' && line[3] == '*');
if (startsWithTag) return true;
int l = line.Length-1;
bool endsWithTag = (line.Length > 4 && line[l] == '/' && line[l-1] == '*' && line[l-2] == '*' && line[l-3] == '*');
return endsWithTag;
}
public override void OnImportAsset(AssetImportContext context)
{
bool isUsingURP;
switch (renderPipelineDetection)
{
default:
case RenderPipeline.Auto:
{
isUsingURP = Utils.IsUsingURP();
detectedRenderPipeline = isUsingURP ? "Universal Render Pipeline" : "Built-In Render Pipeline";
break;
}
case RenderPipeline.ForceBuiltInRenderPipeline:
{
detectedRenderPipeline = "Built-In Render Pipeline";
isUsingURP = false;
break;
}
case RenderPipeline.ForceUniversalRenderPipeline:
{
detectedRenderPipeline = "Universal Render Pipeline";
isUsingURP = true;
break;
}
}
StringWriter shaderSource = new StringWriter();
string[] sourceLines = File.ReadAllLines(context.assetPath);
Stack<bool> excludeCurrentLines = new Stack<bool>();
strippedLinesCount = 0;
for (int i = 0; i < sourceLines.Length; i++)
{
bool excludeThisLine = excludeCurrentLines.Count > 0 && excludeCurrentLines.Peek();
string line = sourceLines[i];
if (StartsOrEndWithSpecialTag(line))
{
if (line.StartsWith("/*** BIRP ***/"))
{
excludeCurrentLines.Push(excludeThisLine || isUsingURP);
}
else if (line.StartsWith("/*** URP ***/"))
{
excludeCurrentLines.Push(excludeThisLine || !isUsingURP);
}
else if (line.StartsWith("/*** URP_VERSION "))
{
string subline = line.Substring("/*** URP_VERSION ".Length);
int spaceIndex = subline.IndexOf(' ');
string version = subline.Substring(spaceIndex, subline.LastIndexOf(' ') - spaceIndex);
string op = subline.Substring(0, spaceIndex);
var compOp = ParseComparisonOperator(op);
int compVersion = int.Parse(version);
bool isCorrectURP = CompareWithOperator(URP_VERSION, compVersion, compOp);
excludeCurrentLines.Push(excludeThisLine || !isCorrectURP);
}
else if (excludeThisLine && line.StartsWith("/*** END"))
{
excludeCurrentLines.Pop();
}
else if (!excludeThisLine && line.StartsWith("/*** #define URP_VERSION ***/"))
{
shaderSource.WriteLine("\t\t\t#define URP_VERSION " + URP_VERSION);
}
}
else
{
if (excludeThisLine)
{
strippedLinesCount++;
continue;
}
shaderSource.WriteLine(line);
}
}
// Get source code and extract name
shaderSourceCode = shaderSource.ToString();
int idx = shaderSourceCode.IndexOf("Shader \"", StringComparison.InvariantCulture) + 8;
int idx2 = shaderSourceCode.IndexOf('"', idx);
shaderName = shaderSourceCode.Substring(idx, idx2 - idx);
shaderErrors = null;
Shader shader = ShaderUtil.CreateShaderAsset(context, shaderSourceCode, true);
if (ShaderUtil.ShaderHasError(shader))
{
string[] shaderSourceLines = shaderSourceCode.Split(new [] {'\n'}, StringSplitOptions.None);
var errors = ShaderUtil.GetShaderMessages(shader);
shaderErrors = Array.ConvertAll(errors, err => $"{err.message} (line {err.line})");
foreach (ShaderMessage error in errors)
{
string message = error.line <= 0 ?
string.Format("Shader Error in '{0}' (in file '{2}')\nError: {1}\n", shaderName, error.message, error.file) :
string.Format("Shader Error in '{0}' (line {2} in file '{3}')\nError: {1}\nLine: {4}\n", shaderName, error.message, error.line, error.file, shaderSourceLines[error.line-1]);
if (error.severity == ShaderCompilerMessageSeverity.Warning)
{
Debug.LogWarning(message);
}
else
{
Debug.LogError(message);
}
}
}
else
{
ShaderUtil.ClearShaderMessages(shader);
}
context.AddObjectToAsset("MainAsset", shader);
context.SetMainObject(shader);
// Try to count variant using reflection:
// internal static extern ulong GetVariantCount(Shader s, bool usedBySceneOnly);
variantCount = 0;
variantCountUsed = 0;
MethodInfo getVariantCountReflection = typeof(ShaderUtil).GetMethod("GetVariantCount", BindingFlags.Static | BindingFlags.NonPublic);
if (getVariantCountReflection != null)
{
try
{
object result = getVariantCountReflection.Invoke(null, new object[] {shader, false});
variantCount = (ulong)result;
result = getVariantCountReflection.Invoke(null, new object[] {shader, true});
variantCountUsed = (ulong)result;
}
catch
{
// ignored
}
}
}
}
namespace Inspector
{
[CustomEditor(typeof(CFXR_ShaderImporter)), CanEditMultipleObjects]
public class TCP2ShaderImporter_Editor : Editor
{
CFXR_ShaderImporter Importer => (CFXR_ShaderImporter) this.target;
// From: UnityEditor.ShaderInspectorPlatformsPopup
static string FormatCount(ulong count)
{
bool flag = count > 1000000000uL;
string result;
if (flag)
{
result = (count / 1000000000.0).ToString("f2", CultureInfo.InvariantCulture.NumberFormat) + "B";
}
else
{
bool flag2 = count > 1000000uL;
if (flag2)
{
result = (count / 1000000.0).ToString("f2", CultureInfo.InvariantCulture.NumberFormat) + "M";
}
else
{
bool flag3 = count > 1000uL;
if (flag3)
{
result = (count / 1000.0).ToString("f2", CultureInfo.InvariantCulture.NumberFormat) + "k";
}
else
{
result = count.ToString();
}
}
}
return result;
}
static GUIStyle _HelpBoxRichTextStyle;
static GUIStyle HelpBoxRichTextStyle
{
get
{
if (_HelpBoxRichTextStyle == null)
{
_HelpBoxRichTextStyle = new GUIStyle("HelpBox");
_HelpBoxRichTextStyle.richText = true;
_HelpBoxRichTextStyle.margin = new RectOffset(4, 4, 0, 0);
_HelpBoxRichTextStyle.padding = new RectOffset(4, 4, 4, 4);
}
return _HelpBoxRichTextStyle;
}
}
public override void OnInspectorGUI()
{
bool multipleValues = serializedObject.isEditingMultipleObjects;
CFXR_ShaderImporter.RenderPipeline detection = ((CFXR_ShaderImporter)target).renderPipelineDetection;
bool isUsingURP = Utils.IsUsingURP();
serializedObject.Update();
GUILayout.Label(Importer.shaderName);
string variantsText = "";
if (Importer.variantCount > 0 && Importer.variantCountUsed > 0)
{
string variantsCount = multipleValues ? "-" : FormatCount(Importer.variantCount);
string variantsCountUsed = multipleValues ? "-" : FormatCount(Importer.variantCountUsed);
variantsText = $"\nVariants (currently used): <b>{variantsCountUsed}</b>\nVariants (including unused): <b>{variantsCount}</b>";
}
string strippedLinesCount = multipleValues ? "-" : Importer.strippedLinesCount.ToString();
string renderPipeline = Importer.detectedRenderPipeline;
if (targets is { Length: > 1 })
{
foreach (CFXR_ShaderImporter importer in targets)
{
if (importer.detectedRenderPipeline != renderPipeline)
{
renderPipeline = "-";
break;
}
}
}
GUILayout.Label($"{(detection == CFXR_ShaderImporter.RenderPipeline.Auto ? "Detected" : "Forced")} render pipeline: <b>{renderPipeline}</b>\nStripped lines: <b>{strippedLinesCount}</b>{variantsText}", HelpBoxRichTextStyle);
if (Importer.shaderErrors != null && Importer.shaderErrors.Length > 0)
{
GUILayout.Space(4);
var color = GUI.color;
GUI.color = new Color32(0xFF, 0x80, 0x80, 0xFF);
GUILayout.Label($"<b>Errors:</b>\n{string.Join("\n", Importer.shaderErrors)}", HelpBoxRichTextStyle);
GUI.color = color;
}
bool shouldReimportShader = false;
bool compiledForURP = Importer.detectedRenderPipeline.Contains("Universal");
if (detection == CFXR_ShaderImporter.RenderPipeline.Auto
&& ((isUsingURP && !compiledForURP) || (!isUsingURP && compiledForURP)))
{
GUILayout.Space(4);
Color guiColor = GUI.color;
GUI.color *= Color.yellow;
EditorGUILayout.HelpBox("The detected render pipeline doesn't match the pipeline this shader was compiled for!\nPlease reimport the shaders for them to work in the current render pipeline.", MessageType.Warning);
if (GUILayout.Button("Reimport Shader"))
{
shouldReimportShader = true;
}
GUI.color = guiColor;
}
GUILayout.Space(4);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(CFXR_ShaderImporter.renderPipelineDetection)));
if (EditorGUI.EndChangeCheck())
{
shouldReimportShader = true;
}
if (GUILayout.Button("View Source", GUILayout.ExpandWidth(false)))
{
string path = Application.temporaryCachePath + "/" + Importer.shaderName.Replace("/", "-") + "_Source.shader";
if (File.Exists(path))
{
File.SetAttributes(path, FileAttributes.Normal);
}
File.WriteAllText(path, Importer.shaderSourceCode);
File.SetAttributes(path, FileAttributes.ReadOnly);
UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(path, 0);
}
#if SHOW_EXPORT_BUTTON
GUILayout.Space(8);
EditorGUI.BeginDisabledGroup(string.IsNullOrEmpty(importer.shaderSourceCode));
{
if (GUILayout.Button("Export .shader file", GUILayout.ExpandWidth(false)))
{
string savePath = EditorUtility.SaveFilePanel("Export CFXR shader", Application.dataPath, "CFXR Shader","shader");
if (!string.IsNullOrEmpty(savePath))
{
File.WriteAllText(savePath, importer.shaderSourceCode);
}
}
}
EditorGUI.EndDisabledGroup();
#endif
serializedObject.ApplyModifiedProperties();
if (shouldReimportShader)
{
ReimportShader();
}
}
void ReimportShader()
{
foreach (UnityEngine.Object t in targets)
{
string path = AssetDatabase.GetAssetPath(t);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceSynchronousImport);
}
}
}
}
}
}