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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/GameState/NetworkGameState.cs

35 lines
770 B
C#

using System;
using Unity.Netcode;
using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom
{
public class NetworkGameState : NetworkBehaviour
{
[SerializeField]
TransformVariable m_GameStateTransformVariable;
[SerializeField]
NetworkWinState m_NetworkWinState;
public NetworkWinState NetworkWinState => m_NetworkWinState;
void Awake()
{
DontDestroyOnLoad(this);
}
public override void OnNetworkSpawn()
{
gameObject.name = "NetworkGameState";
m_GameStateTransformVariable.Value = transform;
}
public override void OnNetworkDespawn()
{
m_GameStateTransformVariable.Value = null;
}
}
}