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96 lines
2.8 KiB
C#
96 lines
2.8 KiB
C#
using System;
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using System.Collections;
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using Unity.Netcode;
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using Unity.Netcode.Components;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace Unity.BossRoom.Gameplay.GameplayObjects
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{
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/// <summary>
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/// Component to simply play a descending animation when this NetworkObject's parent NetworkObject changes.
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/// </summary>
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public class ServerDisplacerOnParentChange : NetworkBehaviour
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{
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[SerializeField]
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NetworkTransform m_NetworkTransform;
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[SerializeField]
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PositionConstraint m_PositionConstraint;
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const float k_DropAnimationLength = 0.1f;
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void Awake()
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{
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m_PositionConstraint.enabled = false;
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enabled = false;
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}
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public override void OnNetworkSpawn()
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{
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m_PositionConstraint.enabled = IsServer;
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enabled = IsServer;
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}
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public override void OnNetworkObjectParentChanged(NetworkObject parentNetworkObject)
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{
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if (!IsServer)
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{
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return;
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}
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RemoveParentConstraintSources();
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if (parentNetworkObject == null)
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{
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StopAllCoroutines();
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m_NetworkTransform.InLocalSpace = false;
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// when Netcode detects that a NetworkObject's parent has been destroyed, it assigns no parent for that
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// object
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// when this happens, NetworkTransform and PositionConstraint are disabled; here they are re-enabled
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m_NetworkTransform.enabled = true;
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m_PositionConstraint.enabled = true;
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// this NetworkObject has been dropped, move it slowly back to the ground
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StartCoroutine(SmoothPositionLerpY(k_DropAnimationLength, 0));
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}
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else
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{
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m_NetworkTransform.InLocalSpace = true;
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}
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}
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void RemoveParentConstraintSources()
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{
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if (m_PositionConstraint)
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{
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for (int i = m_PositionConstraint.sourceCount - 1; i >= 0; i--)
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{
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m_PositionConstraint.RemoveSource(i);
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}
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}
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}
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IEnumerator SmoothPositionLerpY(float length, float targetHeight)
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{
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var start = transform.position.y;
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var progress = 0f;
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var duration = 0f;
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while (progress < 1f)
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{
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duration += Time.deltaTime;
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progress = Mathf.Clamp(duration / length, 0f, 1f);
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var progressY = Mathf.Lerp(start, targetHeight, progress);
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transform.position = new Vector3(transform.position.x, progressY, transform.position.z);
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yield return null;
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}
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}
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}
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}
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