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16 lines
340 B
C#

using System;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.GameplayObjects
{
/// <summary>
/// Shared Network logic for targetable, NPC, pickup objects.
/// </summary>
public class PickUpState : MonoBehaviour, ITargetable
{
public bool IsNpc => true;
public bool IsValidTarget => true;
}
}