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50 lines
1.1 KiB
C#

using System;
using Unity.Netcode;
using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom.Client
{
/// <summary>
/// Component to play VFX and SFX when this NetworkObject's parent NetworkObject changes to make the action look more polished.
/// </summary>
public class ClientPickUpPotEffects : NetworkBehaviour
{
[SerializeField]
ParticleSystem m_PutDownParticleSystem;
[SerializeField]
AudioSource m_PickUpSound;
[SerializeField]
AudioSource m_PutDownSound;
void Awake()
{
enabled = false;
}
public override void OnNetworkSpawn()
{
enabled = IsClient;
}
public override void OnNetworkObjectParentChanged(NetworkObject parentNetworkObject)
{
if (!IsClient)
{
return;
}
if (parentNetworkObject == null)
{
m_PutDownParticleSystem.Play();
m_PutDownSound.Play();
}
else
{
m_PickUpSound.Play();
}
}
}
}