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37 lines
832 B
C#
37 lines
832 B
C#
using UnityEngine;
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using System.Collections;
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// Cartoon FX - (c) 2015, Jean Moreno
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// Drag/Drop this script on a Particle System (or an object having Particle System objects as children) to prevent a Shuriken bug
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// where a system would emit at its original instantiated position before being translated, resulting in particles in-between
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// the two positions.
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// Possibly a threading bug from Unity (as of 3.5.4)
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public class CFX_ShurikenThreadFix : MonoBehaviour
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{
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private ParticleSystem[] systems;
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void OnEnable()
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{
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systems = GetComponentsInChildren<ParticleSystem>();
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foreach(ParticleSystem ps in systems)
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{
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ps.Stop(true);
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ps.Clear(true);
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}
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StartCoroutine("WaitFrame");
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}
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IEnumerator WaitFrame()
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{
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yield return null;
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foreach(ParticleSystem ps in systems)
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{
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ps.Play(true);
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}
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}
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} |