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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Collections;
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerName : MonoBehaviour
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{
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public TMP_InputField inputField; // Reference to the InputField
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public Button submitButton; // Reference to the Button
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public GameObject Panel;
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public static event Action nameEntered;
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void Start()
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{
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Starter();
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}
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void Starter()
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{
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if (PlayerPrefs.GetInt("PlayerNameSaved") == 0)
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{
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Panel.SetActive(true);
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submitButton.interactable = false;
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// Add a listener to detect input changes
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inputField.onValueChanged.AddListener(delegate { ToggleButtonState(); });
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}
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}
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void ToggleButtonState()
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{
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// Enable the button if input is not empty, disable otherwise
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submitButton.interactable = !string.IsNullOrEmpty(inputField.text);
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}
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public void SaveName()
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{
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PlayerPrefs.SetInt("PlayerNameSaved", 1);
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Debug.Log("Name that is saved is: " + inputField.text.ToString());
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PlayerPrefs.SetString("PlayerName", inputField.text.ToString());
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nameEntered?.Invoke();
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Panel.SetActive(false);
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}
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}
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