16 lines
340 B
C#
16 lines
340 B
C#
using System;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.GameplayObjects
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{
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/// <summary>
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/// Shared Network logic for targetable, NPC, pickup objects.
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/// </summary>
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public class PickUpState : MonoBehaviour, ITargetable
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{
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public bool IsNpc => true;
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public bool IsValidTarget => true;
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}
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}
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