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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/PlatformManager.cs

88 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom
{
public class PlatformManager : MonoBehaviour
{
public static PlatformManager Instance = null;
private List<Platform> m_Platforms;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
} else {
Instance = this;
}
}
private void Start()
{
m_Platforms = GetComponentsInChildren<Platform>().ToList();
// Assign unique IDs to each platform
for (int i = 0; i < m_Platforms.Count; i++)
{
m_Platforms[i].AssignID(i + 1); // IDs start from 1
}
Debug.Log("All platforms have been assigned unique IDs.");
}
/// <summary>
/// Finds an unoccupied platform and assigns the player to it.
/// </summary>
/// <param name="player">The ServerCharacter to assign.</param>
/// <returns>True if successfully assigned, false otherwise.</returns>
public bool AssignPlayerToPlatform(ServerCharacter player)
{
var platform = m_Platforms.FirstOrDefault(p => !p.IsOccupied);
if (platform != null)
{
platform.Occupy(player);
return true;
}
Debug.LogWarning($"No unoccupied platforms available for {player.name}.");
return false;
}
/// <summary>
/// Finds the platform currently occupied by the given player.
/// </summary>
/// <param name="player">The ServerCharacter to search for.</param>
/// <returns>The platform occupied by the player, or null if not found.</returns>
public Platform GetPlatformOccupiedByPlayer(ServerCharacter player)
{
return m_Platforms.FirstOrDefault(p => p.Occupier == player);
}
/// <summary>
/// Checks if a specific platform is occupied.
/// </summary>
/// <param name="platform">The platform to check.</param>
/// <returns>True if the platform is occupied, false otherwise.</returns>
public bool IsPlatformOccupied(Platform platform)
{
return platform.IsOccupied;
}
public Vector3 GetPlatformPosition(int platformId)
{
var platform = m_Platforms.FirstOrDefault(p => p.PlatformID == platformId);
return platform ? platform.transform.position : Vector3.zero;
}
public Platform GetPlatformById(int platformId)
{
return m_Platforms.FirstOrDefault(p => p.PlatformID == platformId);
}
}
}