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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Unity.Multiplayer.Tools.NetStatsMonitor;
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using UnityEngine;
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namespace Unity.Multiplayer.Samples.Utilities
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{
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public class NetStatsMonitorCustomization : MonoBehaviour
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{
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[SerializeField]
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RuntimeNetStatsMonitor m_Monitor;
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const int k_NbTouchesToOpenWindow = 3;
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void Start()
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{
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m_Monitor.Visible = false;
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}
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void Update()
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{
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if (Input.GetKeyUp(KeyCode.S) || Input.touchCount == k_NbTouchesToOpenWindow && AnyTouchDown())
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{
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m_Monitor.Visible = !m_Monitor.Visible; // toggle. Using "Visible" instead of "Enabled" to make sure RNSM keeps updating in the background
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// while not visible. This way, when bring it back visible, we can make sure values are up to date.
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}
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}
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static bool AnyTouchDown()
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{
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foreach (var touch in Input.touches)
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{
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if (touch.phase == TouchPhase.Began)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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