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HighGroundRoyaleNetcode/Assets/Tests/Runtime/MessageChannelTest.cs

89 lines
2.5 KiB
C#

using System;
using NUnit.Framework;
using Unity.BossRoom.Infrastructure;
using UnityEngine;
namespace Unity.BossRoom.Tests.Runtime
{
public class MessageChannelTests
{
struct EmptyMessage { }
int m_NbSubscribers = 2;
int m_NbMessagesReceived;
IDisposable SubscribeToChannel(MessageChannel<EmptyMessage> channel)
{
var subscriptions = new DisposableGroup();
subscriptions.Add(channel.Subscribe(Subscription1));
subscriptions.Add(channel.Subscribe(Subscription2));
return subscriptions;
}
void Subscription1(EmptyMessage message)
{
m_NbMessagesReceived++;
}
void Subscription2(EmptyMessage message)
{
m_NbMessagesReceived++;
}
[SetUp]
public void Setup()
{
m_NbMessagesReceived = 0;
}
[Test]
public void MessagePublishedIsReceivedByAllSubscribers()
{
var messageChannel = new MessageChannel<EmptyMessage>();
var subscriptions = SubscribeToChannel(messageChannel);
messageChannel.Publish(new EmptyMessage());
Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived);
subscriptions.Dispose();
}
[Test]
public void MessagePublishedIsNotReceivedByAllSubscribersAfterUnsubscribing()
{
var messageChannel = new MessageChannel<EmptyMessage>();
var subscriptions = SubscribeToChannel(messageChannel);
messageChannel.Publish(new EmptyMessage());
Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived);
m_NbMessagesReceived = 0;
subscriptions.Dispose();
messageChannel.Publish(new EmptyMessage());
Assert.AreEqual(0, m_NbMessagesReceived);
}
[Test]
public void MessagePublishedIsReceivedByAllSubscribersAfterResubscribing()
{
var messageChannel = new MessageChannel<EmptyMessage>();
var subscriptions = SubscribeToChannel(messageChannel);
messageChannel.Publish(new EmptyMessage());
Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived);
m_NbMessagesReceived = 0;
subscriptions.Dispose();
subscriptions = SubscribeToChannel(messageChannel);
messageChannel.Publish(new EmptyMessage());
Assert.AreEqual(m_NbSubscribers, m_NbMessagesReceived);
subscriptions.Dispose();
}
}
}