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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/UI/ConnectionStatusMessageUIMa...

103 lines
4.1 KiB
C#

using System;
using Unity.BossRoom.ConnectionManagement;
using Unity.BossRoom.Infrastructure;
using UnityEngine;
using VContainer;
namespace Unity.BossRoom.Gameplay.UI
{
/// <summary>
/// Subscribes to connection status messages to display them through the popup panel.
/// </summary>
public class ConnectionStatusMessageUIManager : MonoBehaviour
{
DisposableGroup m_Subscriptions;
PopupPanel m_CurrentReconnectPopup;
[Inject]
void InjectDependencies(ISubscriber<ConnectStatus> connectStatusSub, ISubscriber<ReconnectMessage> reconnectMessageSub)
{
m_Subscriptions = new DisposableGroup();
m_Subscriptions.Add(connectStatusSub.Subscribe(OnConnectStatus));
m_Subscriptions.Add(reconnectMessageSub.Subscribe(OnReconnectMessage));
}
void Awake()
{
DontDestroyOnLoad(gameObject);
}
void OnDestroy()
{
if (m_Subscriptions != null)
{
m_Subscriptions.Dispose();
}
}
void OnConnectStatus(ConnectStatus status)
{
switch (status)
{
case ConnectStatus.Undefined:
case ConnectStatus.UserRequestedDisconnect:
break;
case ConnectStatus.ServerFull:
PopupManager.ShowPopupPanel("Connection Failed", "The Host is full and cannot accept any additional connections.");
break;
case ConnectStatus.Success:
break;
case ConnectStatus.LoggedInAgain:
PopupManager.ShowPopupPanel("Connection Failed", "You have logged in elsewhere using the same account. If you still want to connect, select a different profile by using the 'Change Profile' button.");
break;
case ConnectStatus.IncompatibleBuildType:
PopupManager.ShowPopupPanel("Connection Failed", "Server and client builds are not compatible. You cannot connect a release build to a development build or an in-editor session.");
break;
case ConnectStatus.GenericDisconnect:
PopupManager.ShowPopupPanel("Disconnected From Host", "The connection to the host was lost.");
break;
case ConnectStatus.HostEndedSession:
PopupManager.ShowPopupPanel("Disconnected From Host", "The host has ended the game session.");
break;
case ConnectStatus.Reconnecting:
break;
case ConnectStatus.StartHostFailed:
PopupManager.ShowPopupPanel("Connection Failed", "Starting host failed.");
break;
case ConnectStatus.StartClientFailed:
PopupManager.ShowPopupPanel("Connection Failed", "Starting client failed.");
break;
default:
Debug.LogWarning($"New ConnectStatus {status} has been added, but no connect message defined for it.");
break;
}
}
void OnReconnectMessage(ReconnectMessage message)
{
if (message.CurrentAttempt == message.MaxAttempt)
{
CloseReconnectPopup();
}
else if (m_CurrentReconnectPopup != null)
{
m_CurrentReconnectPopup.SetupPopupPanel("Connection lost", $"Attempting to reconnect...\nAttempt {message.CurrentAttempt + 1}/{message.MaxAttempt}", closeableByUser: false);
}
else
{
m_CurrentReconnectPopup = PopupManager.ShowPopupPanel("Connection lost", $"Attempting to reconnect...\nAttempt {message.CurrentAttempt + 1}/{message.MaxAttempt}", closeableByUser: false);
}
}
void CloseReconnectPopup()
{
if (m_CurrentReconnectPopup != null)
{
m_CurrentReconnectPopup.Hide();
m_CurrentReconnectPopup = null;
}
}
}
}