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38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System;
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using Unity.BossRoom.Gameplay.GameplayObjects;
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using Unity.Multiplayer.Samples.Utilities;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.UI
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{
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public class ClientBossRoomLoadingScreen : ClientLoadingScreen
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{
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[SerializeField]
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PersistentPlayerRuntimeCollection m_PersistentPlayerRuntimeCollection;
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protected override void AddOtherPlayerProgressBar(ulong clientId, NetworkedLoadingProgressTracker progressTracker)
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{
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base.AddOtherPlayerProgressBar(clientId, progressTracker);
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m_LoadingProgressBars[clientId].NameText.text = GetPlayerName(clientId);
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}
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protected override void UpdateOtherPlayerProgressBar(ulong clientId, int progressBarIndex)
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{
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base.UpdateOtherPlayerProgressBar(clientId, progressBarIndex);
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m_LoadingProgressBars[clientId].NameText.text = GetPlayerName(clientId);
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}
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string GetPlayerName(ulong clientId)
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{
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foreach (var player in m_PersistentPlayerRuntimeCollection.Items)
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{
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if (clientId == player.OwnerClientId)
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{
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return player.NetworkNameState.Name.Value;
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}
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}
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return "";
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}
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}
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}
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