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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/UI/ClientBossRoomLoadingScreen.cs

38 lines
1.2 KiB
C#

using System;
using Unity.BossRoom.Gameplay.GameplayObjects;
using Unity.Multiplayer.Samples.Utilities;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.UI
{
public class ClientBossRoomLoadingScreen : ClientLoadingScreen
{
[SerializeField]
PersistentPlayerRuntimeCollection m_PersistentPlayerRuntimeCollection;
protected override void AddOtherPlayerProgressBar(ulong clientId, NetworkedLoadingProgressTracker progressTracker)
{
base.AddOtherPlayerProgressBar(clientId, progressTracker);
m_LoadingProgressBars[clientId].NameText.text = GetPlayerName(clientId);
}
protected override void UpdateOtherPlayerProgressBar(ulong clientId, int progressBarIndex)
{
base.UpdateOtherPlayerProgressBar(clientId, progressBarIndex);
m_LoadingProgressBars[clientId].NameText.text = GetPlayerName(clientId);
}
string GetPlayerName(ulong clientId)
{
foreach (var player in m_PersistentPlayerRuntimeCollection.Items)
{
if (clientId == player.OwnerClientId)
{
return player.NetworkNameState.Name.Value;
}
}
return "";
}
}
}