You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
|
|
using Unity.BossRoom.Infrastructure;
|
|
using Unity.Netcode;
|
|
using UnityEngine;
|
|
using VContainer;
|
|
|
|
namespace Unity.BossRoom.ConnectionManagement
|
|
{
|
|
/// <summary>
|
|
/// Base class representing a connection state.
|
|
/// </summary>
|
|
abstract class ConnectionState
|
|
{
|
|
[Inject]
|
|
protected ConnectionManager m_ConnectionManager;
|
|
|
|
[Inject]
|
|
protected IPublisher<ConnectStatus> m_ConnectStatusPublisher;
|
|
|
|
public abstract void Enter();
|
|
|
|
public abstract void Exit();
|
|
|
|
public virtual void OnClientConnected(ulong clientId) { }
|
|
public virtual void OnClientDisconnect(ulong clientId) { }
|
|
|
|
public virtual void OnServerStarted() { }
|
|
|
|
public virtual void StartClientIP(string playerName, string ipaddress, int port) { }
|
|
|
|
public virtual void StartClientLobby(string playerName) { }
|
|
|
|
public virtual void StartHostIP(string playerName, string ipaddress, int port) { }
|
|
|
|
public virtual void StartHostLobby(string playerName) { }
|
|
|
|
public virtual void OnUserRequestedShutdown() { }
|
|
|
|
public virtual void ApprovalCheck(NetworkManager.ConnectionApprovalRequest request, NetworkManager.ConnectionApprovalResponse response) { }
|
|
|
|
public virtual void OnTransportFailure() { }
|
|
|
|
public virtual void OnServerStopped() { }
|
|
}
|
|
}
|