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31 lines
647 B
C#

using System;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.GameState
{
public enum WinState
{
Invalid,
Win,
Loss
}
/// <summary>
/// Class containing some data that needs to be passed between ServerBossRoomState and PostGameState to represent the game session's win state.
/// </summary>
public class PersistentGameState
{
public WinState WinState { get; private set; }
public void SetWinState(WinState winState)
{
WinState = winState;
}
public void Reset()
{
WinState = WinState.Invalid;
}
}
}