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34 lines
857 B
C#
34 lines
857 B
C#
using System;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.Configuration
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{
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/// <summary>
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/// This ScriptableObject will be the container for all possible Avatars inside BossRoom.
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/// <see cref="Avatar"/>
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/// </summary>
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[CreateAssetMenu]
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public sealed class AvatarRegistry : ScriptableObject
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{
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[SerializeField]
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Avatar[] m_Avatars;
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public bool TryGetAvatar(Guid guid, out Avatar avatarValue)
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{
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avatarValue = Array.Find(m_Avatars, avatar => avatar.Guid == guid);
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return avatarValue != null;
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}
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public Avatar GetRandomAvatar()
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{
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if (m_Avatars == null || m_Avatars.Length == 0)
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{
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return null;
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}
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return m_Avatars[UnityEngine.Random.Range(0, m_Avatars.Length)];
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}
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}
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}
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