You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
133 lines
5.1 KiB
C#
133 lines
5.1 KiB
C#
using System;
|
|
using Unity.BossRoom.Gameplay.GameplayObjects;
|
|
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
|
|
using Unity.Netcode;
|
|
using UnityEngine;
|
|
using UnityEngine.Animations;
|
|
|
|
namespace Unity.BossRoom.Gameplay.Actions
|
|
{
|
|
/// <summary>
|
|
/// Action for picking up "Heavy" items. For simplicity, this class will perform both the pickup (reparenting) of a
|
|
/// NetworkObject, as well as the drop (deparenting).
|
|
/// </summary>
|
|
[CreateAssetMenu(menuName = "BossRoom/Actions/Pick Up Action")]
|
|
public class PickUpAction : Action
|
|
{
|
|
const string k_HeavyTag = "Heavy";
|
|
const string k_NpcLayer = "NPCs";
|
|
const string k_FailedPickupTrigger = "PickUpFailed";
|
|
|
|
static RaycastHitComparer s_RaycastHitComparer = new RaycastHitComparer();
|
|
|
|
RaycastHit[] m_RaycastHits = new RaycastHit[8];
|
|
float m_ActionStartTime;
|
|
bool m_AttemptedPickup;
|
|
|
|
public override bool OnStart(ServerCharacter serverCharacter)
|
|
{
|
|
m_ActionStartTime = Time.time;
|
|
|
|
// play pickup animation based if a heavy object is not already held
|
|
if (!NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(
|
|
serverCharacter.HeldNetworkObject.Value, out var heldObject))
|
|
{
|
|
if (!string.IsNullOrEmpty(Config.Anim))
|
|
{
|
|
serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
m_ActionStartTime = 0;
|
|
m_AttemptedPickup = false;
|
|
}
|
|
|
|
bool TryPickUp(ServerCharacter parent)
|
|
{
|
|
var numResults = Physics.RaycastNonAlloc(parent.physicsWrapper.Transform.position,
|
|
parent.physicsWrapper.Transform.forward,
|
|
m_RaycastHits,
|
|
Config.Range,
|
|
1 << LayerMask.NameToLayer(k_NpcLayer));
|
|
|
|
Array.Sort(m_RaycastHits, 0, numResults, s_RaycastHitComparer);
|
|
|
|
// collider must contain "Heavy" tag, the heavy object must not be parented to another NetworkObject, and
|
|
// parenting attempt must be successful
|
|
if (numResults == 0 || !m_RaycastHits[0].collider.TryGetComponent(out NetworkObject heavyNetworkObject) ||
|
|
!m_RaycastHits[0].collider.gameObject.CompareTag(k_HeavyTag) ||
|
|
(heavyNetworkObject.transform.parent != null &&
|
|
heavyNetworkObject.transform.parent.TryGetComponent(out NetworkObject parentNetworkObject)) ||
|
|
!heavyNetworkObject.TrySetParent(parent.transform))
|
|
{
|
|
parent.serverAnimationHandler.NetworkAnimator.SetTrigger(k_FailedPickupTrigger);
|
|
return false;
|
|
}
|
|
|
|
parent.HeldNetworkObject.Value = heavyNetworkObject.NetworkObjectId;
|
|
|
|
Data.TargetIds = new ulong[] { heavyNetworkObject.NetworkObjectId };
|
|
|
|
// clear current target on successful parenting attempt
|
|
parent.TargetId.Value = 0;
|
|
|
|
// snap to face the right direction
|
|
if (Data.Direction != Vector3.zero)
|
|
{
|
|
parent.transform.forward = Data.Direction;
|
|
}
|
|
|
|
// try to set the heavy object follow the hand bone transform, through PositionConstraint component
|
|
var positionConstraint = heavyNetworkObject.GetComponent<PositionConstraint>();
|
|
if (positionConstraint)
|
|
{
|
|
if (parent.TryGetComponent(out ServerCharacter serverCharacter))
|
|
{
|
|
var constraintSource = new ConstraintSource()
|
|
{
|
|
sourceTransform = serverCharacter.clientCharacter.CharacterSwap.CharacterModel.handSocket.transform,
|
|
weight = 1
|
|
};
|
|
positionConstraint.AddSource(constraintSource);
|
|
positionConstraint.constraintActive = true;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool OnUpdate(ServerCharacter clientCharacter)
|
|
{
|
|
if (!m_AttemptedPickup && Time.time > m_ActionStartTime + Config.ExecTimeSeconds)
|
|
{
|
|
m_AttemptedPickup = true;
|
|
if (!TryPickUp(clientCharacter))
|
|
{
|
|
// pickup attempt unsuccessful; action can be terminated
|
|
return ActionConclusion.Stop;
|
|
}
|
|
}
|
|
|
|
return ActionConclusion.Continue;
|
|
}
|
|
|
|
public override void Cancel(ServerCharacter serverCharacter)
|
|
{
|
|
if (serverCharacter.LifeState == LifeState.Fainted)
|
|
{
|
|
if (NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(serverCharacter.HeldNetworkObject.Value, out var heavyNetworkObject))
|
|
{
|
|
heavyNetworkObject.transform.SetParent(null);
|
|
}
|
|
serverCharacter.HeldNetworkObject.Value = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|