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61 lines
2.5 KiB
Plaintext
61 lines
2.5 KiB
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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icon: {fileID: 2800000, guid: 240734f1e1c8daa4b9bd0593e767fb3f, type: 3}
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title: 'Boss Room: Small Scale Co-op Sample'
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sections:
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- heading: Boss Room
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text: The Boss Room Sample is an 8-player online multiplayer co-op game showcasing
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Netcode for GameObjects' (Netcode) networking stack.
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linkText:
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url:
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- heading:
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text: This sample uses Netcode and its core networking features to enable communication
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between remote clients.
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linkText:
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url:
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- heading:
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text: This sample also leverages several services from Unity Gaming Services
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to facilitate connectivity between players. To use those services, see below
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for how to set up Unity Gaming Services. Otherwise, Boss Room can still be
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used without Unity Gaming Services.
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linkText:
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url:
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- heading:
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text: The entry scene for this game is the Startup scene. From there a game can
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be hosted or an existing game can be joined.
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linkText:
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url:
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- heading:
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text: To help us improve and build better samples in the future, please consider
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submitting feedback about your experiences with Boss Room and let us know if
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you were able to learn everything you needed to today. It'll only take a couple
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of minutes. Thanks!
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linkText: Boss Room Feedback Form.
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url: https://unitytech.typeform.com/bossroom
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- heading:
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text: 'To read more about Netcode and its built-in features, see the '
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linkText: Netcode documentation.
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url: https://docs-multiplayer.unity3d.com/
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- heading: How to set up Unity Gaming Services
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text: In order to be able to use the Lobby - you need to set up Unity Gaming
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Services.
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linkText: Registering the project with Unity Gaming Services (UGS).
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url: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop#registering-the-project-with-unity-gaming-services-ugs
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- heading:
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text: For more information about Boss Room, see the GitHub repo Readme
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linkText: Boss Room GitHub public repository.
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url: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop
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