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using UnityEngine;
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namespace Unity.BossRoom.Utils
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{
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public class EnableOrDisableColliderOnAwake : MonoBehaviour
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{
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[SerializeField]
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Collider m_Collider;
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[SerializeField]
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bool m_EnableStateOnAwake;
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void Awake()
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{
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m_Collider.enabled = m_EnableStateOnAwake;
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}
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}
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}
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