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using System.Collections.Generic;
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namespace Unity.BossRoom.UnityServices.Lobbies
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{
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public struct LobbyListFetchedMessage
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{
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public readonly IReadOnlyList<LocalLobby> LocalLobbies;
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public LobbyListFetchedMessage(List<LocalLobby> localLobbies)
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{
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LocalLobbies = localLobbies;
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}
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}
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}
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