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HighGroundRoyaleNetcode/Assets/EdgePanningController.cs

41 lines
1.2 KiB
C#

using UnityEngine;
using Cinemachine;
public class EdgePanningController: MonoBehaviour
{
public CinemachineFreeLook virtualCamera;
private CinemachineCameraOffset cameraOffset;
public float edgeThreshold = 50f; // Edge detection distance
public float panSpeed = 0.1f; // How much to offset per frame
private Vector3 defaultOffset;
private void Start()
{
cameraOffset = virtualCamera.GetComponent<CinemachineCameraOffset>();
defaultOffset = cameraOffset.m_Offset; // Store default offset
}
private void Update()
{
Vector3 newOffset = defaultOffset;
Vector3 mousePos = Input.mousePosition;
float screenWidth = Screen.width;
float screenHeight = Screen.height;
// Left Edge
if (mousePos.x <= edgeThreshold) newOffset.x -= panSpeed;
// Right Edge
if (mousePos.x >= screenWidth - edgeThreshold) newOffset.x += panSpeed;
// Bottom Edge
if (mousePos.y <= edgeThreshold) newOffset.y -= panSpeed;
// Top Edge
if (mousePos.y >= screenHeight - edgeThreshold) newOffset.y += panSpeed;
// Smooth transition
cameraOffset.m_Offset = Vector3.Lerp(cameraOffset.m_Offset, newOffset, Time.deltaTime * 5f);
}
}