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168 lines
5.5 KiB
C#
168 lines
5.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.Multiplayer.Samples.BossRoom;
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using UnityEngine;
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using Unity.Netcode;
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public class ScoreManager : NetworkBehaviour
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{
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public static ScoreManager Instance { get; private set; }
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private Dictionary<ulong, int> playerScores = new Dictionary<ulong, int>();
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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}
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public override void OnNetworkSpawn()
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{
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if (IsServer)
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{
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StartCrowPenaltyCoroutineServerRpc();
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void InitializePlayerScoreServerRpc(ulong ownerClientId)
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{
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if (!playerScores.ContainsKey(ownerClientId))
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{
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playerScores[ownerClientId] = 200;
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Debug.Log($"[ScoreManager] Player {ownerClientId} initialized with a starting score of 200.");
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UpdatePlayerScoreClientRpc(ownerClientId, 200);
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}
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else
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{
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Debug.LogWarning($"[ScoreManager] Player {ownerClientId} already initialized.");
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}
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}
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public void UpdatePlayerScore(ulong ownerClientId, int newScore)
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{
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if (playerScores.ContainsKey(ownerClientId))
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{
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playerScores[ownerClientId] = newScore;
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Debug.Log($"[ScoreManager] Updating Player {ownerClientId} score to {newScore}.");
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UpdatePlayerScoreClientRpc(ownerClientId, newScore);
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}
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else
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{
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Debug.LogError($"[ScoreManager] No entry found for Player {ownerClientId}. Cannot update score.");
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}
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}
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public void AddPlayerScore(ulong ownerClientId, int newScore)
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{
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if (playerScores.ContainsKey(ownerClientId))
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{
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playerScores[ownerClientId] += newScore;
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Debug.Log($"[ScoreManager] Updating Player {ownerClientId} score to {playerScores[ownerClientId]}.");
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UpdatePlayerScoreClientRpc(ownerClientId, playerScores[ownerClientId]);
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}
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else
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{
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Debug.LogError($"[ScoreManager] No entry found for Player {ownerClientId}. Cannot update score.");
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}
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}
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public void SubtractPlayerScore(ulong ownerClientId, int scoreToSubtract)
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{
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if (playerScores.ContainsKey(ownerClientId))
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{
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int value = Mathf.Max(0, playerScores[ownerClientId] - scoreToSubtract);
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playerScores[ownerClientId] = value;
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Debug.Log($"[ScoreManager] Updating Player {ownerClientId} score to {playerScores[ownerClientId]}.");
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UpdatePlayerScoreClientRpc(ownerClientId, playerScores[ownerClientId]);
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}
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else
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{
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Debug.LogError($"[ScoreManager] No entry found for Player {ownerClientId}. Cannot update score.");
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}
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}
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public int GetPlayerScore(ulong ownerClientId)
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{
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if (playerScores.TryGetValue(ownerClientId, out var score))
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{
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return score;
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}
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Debug.LogError($"[ScoreManager] No entry found for Player {ownerClientId}.");
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return 0; // Default score
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}
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[ServerRpc]
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public void StartCrowPenaltyCoroutineServerRpc()
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{
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StartCoroutine(ApplyCrowPenaltyCoroutine());
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}
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private IEnumerator ApplyCrowPenaltyCoroutine()
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{
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yield return new WaitUntil(() => PlatformManager.Instance != null && PlatformManager.Instance.AreAllPlatformsOccupied());
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while (true)
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{
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var modifications = new List<KeyValuePair<ulong, int>>();
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foreach (var entry in playerScores)
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{
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var ownerClientId = entry.Key;
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var score = entry.Value;
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// Check if the player is the crow
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if (CrowManager.Instance != null && CrowManager.Instance.GetCurrentCrow().OwnerClientId == ownerClientId)
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{
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var newScore = score - 2;
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modifications.Add(new KeyValuePair<ulong, int>(ownerClientId, newScore));
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Debug.Log($"[ScoreManager] Applied crow penalty to Player {ownerClientId}. New score: {newScore}");
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}
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}
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// Apply the modifications after the iteration
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foreach (var modification in modifications)
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{
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UpdatePlayerScore(modification.Key, modification.Value);
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}
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// Wait for the next penalty application
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yield return new WaitForSeconds(5f);
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}
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}
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[ClientRpc]
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public void UpdatePlayerScoreClientRpc(ulong ownerClientId, int newScore)
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{
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Debug.Log($"[ScoreManager] Received score update for Player {ownerClientId}: {newScore}");
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var playerScoreComponent = FindPlayerScoreComponent(ownerClientId);
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if (playerScoreComponent != null)
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{
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playerScoreComponent.UpdateScore(newScore);
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}
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else
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{
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Debug.LogError($"[ScoreManager] Could not find PlayerScoreComponent for Player {ownerClientId}");
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}
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}
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private PlayerScoreComponent FindPlayerScoreComponent(ulong ownerClientId)
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{
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foreach (var scoreComponent in FindObjectsOfType<PlayerScoreComponent>())
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{
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if (scoreComponent.OwnerClientId == ownerClientId)
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{
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return scoreComponent;
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}
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}
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Debug.LogError($"[ScoreManager] Could not find PlayerScoreComponent for Player {ownerClientId}");
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return null;
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}
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}
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