15 lines
377 B
C#

using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom
{
/// <summary>
/// A ScriptableObject which contains a reference to a Transform component. This can be used to remove dependencies
/// between scene objects.
/// </summary>
[CreateAssetMenu]
public class TransformVariable : ScriptableObject
{
public Transform Value;
}
}