HighGroundRoyaleNetcode/Assets/QuickOutline
Ali Sharoz b952b03f4c Outline Area and Particle Effect on Occupying Platform
..
Resources Outline Area and Particle Effect on Occupying Platform
Samples Outline Area and Particle Effect on Occupying Platform
Scripts Outline Area and Particle Effect on Occupying Platform
Readme.txt Outline Area and Particle Effect on Occupying Platform
Readme.txt.meta Outline Area and Particle Effect on Occupying Platform
Resources.meta Outline Area and Particle Effect on Occupying Platform
Samples.meta Outline Area and Particle Effect on Occupying Platform
Scripts.meta Outline Area and Particle Effect on Occupying Platform

Readme.txt

Quick Outline
=============

Developed by Chris Nolet (c) 2018


Instructions
------------

To add an outline to an object, drag-and-drop the Outline.cs
script onto the object. The outline materials will be loaded
at runtime.

You can also add outlines programmatically with:

    var outline = gameObject.AddComponent<Outline>();

    outline.OutlineMode = Outline.Mode.OutlineAll;
    outline.OutlineColor = Color.yellow;
    outline.OutlineWidth = 5f;

The outline script does a small amount of work in Awake().
For best results, use outline.enabled to toggle the outline.
Avoid removing and re-adding the component if possible.

For large meshes, you may also like to enable 'Precompute
Outline' in the editor. This will reduce the amount of work
performed in Awake().


Troubleshooting
---------------

If the outline appears off-center, please try the following:

1. Set 'Read/Write Enabled' on each model's import settings.
2. Disable 'Optimize Mesh Data' in the player settings.