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50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.UI
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{
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/// <summary>
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/// Controls the special Canvas that has the settings icon and the settings window.
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/// The window itself is controlled by UISettingsPanel; the button is controlled here.
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/// </summary>
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public class UISettingsCanvas : MonoBehaviour
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{
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[SerializeField]
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private GameObject m_SettingsPanelRoot;
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[SerializeField]
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private GameObject m_QuitPanelRoot;
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void Awake()
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{
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// hide the settings window at startup (this is just to handle the common case where an artist forgets to disable the window in the prefab)
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DisablePanels();
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}
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void DisablePanels()
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{
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m_SettingsPanelRoot.SetActive(false);
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m_QuitPanelRoot.SetActive(false);
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}
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/// <summary>
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/// Called directly by the settings button in the UI prefab
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/// </summary>
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public void OnClickSettingsButton()
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{
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m_SettingsPanelRoot.SetActive(!m_SettingsPanelRoot.activeSelf);
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m_QuitPanelRoot.SetActive(false);
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}
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/// <summary>
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/// Called directly by the quit button in the UI prefab
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/// </summary>
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public void OnClickQuitButton()
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{
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m_QuitPanelRoot.SetActive(!m_QuitPanelRoot.activeSelf);
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m_SettingsPanelRoot.SetActive(false);
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}
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}
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}
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