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67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
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using UnityEngine;
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using TMPro;
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namespace Unity.BossRoom.Gameplay.UI
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{
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/// <summary>
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/// Simple popup panel to display information to players.
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/// </summary>
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public class PopupPanel : MonoBehaviour
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{
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[SerializeField]
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TextMeshProUGUI m_TitleText;
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[SerializeField]
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TextMeshProUGUI m_MainText;
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[SerializeField]
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GameObject m_ConfirmButton;
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[SerializeField]
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GameObject m_LoadingSpinner;
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[SerializeField]
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CanvasGroup m_CanvasGroup;
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public bool IsDisplaying => m_IsDisplaying;
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bool m_IsDisplaying;
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bool m_ClosableByUser;
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void Awake()
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{
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Hide();
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}
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public void OnConfirmClick()
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{
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if (m_ClosableByUser)
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{
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Hide();
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}
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}
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public void SetupPopupPanel(string titleText, string mainText, bool closeableByUser = true)
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{
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m_TitleText.text = titleText;
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m_MainText.text = mainText;
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m_ClosableByUser = closeableByUser;
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m_ConfirmButton.SetActive(m_ClosableByUser);
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m_LoadingSpinner.SetActive(!m_ClosableByUser);
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Show();
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}
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void Show()
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{
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m_CanvasGroup.alpha = 1f;
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m_CanvasGroup.blocksRaycasts = true;
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m_IsDisplaying = true;
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}
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public void Hide()
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{
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m_CanvasGroup.alpha = 0f;
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m_CanvasGroup.blocksRaycasts = false;
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m_IsDisplaying = false;
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}
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}
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}
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