You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.BossRoom.Gameplay.UI
|
|
{
|
|
/// <summary>
|
|
/// Handles the display of Popup messages. Instantiates and reuses popup panel prefabs to allow displaying multiple
|
|
/// messages in succession.
|
|
/// </summary>
|
|
public class PopupManager : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
GameObject m_PopupPanelPrefab;
|
|
|
|
[SerializeField]
|
|
GameObject m_Canvas;
|
|
|
|
List<PopupPanel> m_PopupPanels = new List<PopupPanel>();
|
|
|
|
static PopupManager s_Instance;
|
|
|
|
const float k_Offset = 30;
|
|
const float k_MaxOffset = 200;
|
|
|
|
void Awake()
|
|
{
|
|
if (s_Instance != null) throw new Exception("Invalid state, instance is not null");
|
|
s_Instance = this;
|
|
DontDestroyOnLoad(m_Canvas);
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
s_Instance = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays a popup message with the specified title and main text.
|
|
/// </summary>
|
|
/// <param name="titleText">The title text at the top of the panel</param>
|
|
/// <param name="mainText"> The text just under the title- the main body of text</param>
|
|
/// <param name="closeableByUser"></param>
|
|
public static PopupPanel ShowPopupPanel(string titleText, string mainText, bool closeableByUser = true)
|
|
{
|
|
if (s_Instance != null)
|
|
{
|
|
return s_Instance.DisplayPopupPanel(titleText, mainText, closeableByUser);
|
|
}
|
|
|
|
Debug.LogError($"No PopupPanel instance found. Cannot display message: {titleText}: {mainText}");
|
|
return null;
|
|
}
|
|
|
|
PopupPanel DisplayPopupPanel(string titleText, string mainText, bool closeableByUser)
|
|
{
|
|
var popup = GetNextAvailablePopupPanel();
|
|
if (popup != null)
|
|
{
|
|
popup.SetupPopupPanel(titleText, mainText, closeableByUser);
|
|
}
|
|
|
|
return popup;
|
|
}
|
|
|
|
PopupPanel GetNextAvailablePopupPanel()
|
|
{
|
|
int nextAvailablePopupIndex = 0;
|
|
// Find the index of the first PopupPanel that is not displaying and has no popups after it that are currently displaying
|
|
for (int i = 0; i < m_PopupPanels.Count; i++)
|
|
{
|
|
if (m_PopupPanels[i].IsDisplaying)
|
|
{
|
|
nextAvailablePopupIndex = i + 1;
|
|
}
|
|
}
|
|
|
|
if (nextAvailablePopupIndex < m_PopupPanels.Count)
|
|
{
|
|
return m_PopupPanels[nextAvailablePopupIndex];
|
|
}
|
|
|
|
// None of the current PopupPanels are available, so instantiate a new one
|
|
var popupGameObject = Instantiate(m_PopupPanelPrefab, gameObject.transform);
|
|
popupGameObject.transform.position += new Vector3(1, -1) * (k_Offset * m_PopupPanels.Count % k_MaxOffset);
|
|
var popupPanel = popupGameObject.GetComponent<PopupPanel>();
|
|
if (popupPanel != null)
|
|
{
|
|
m_PopupPanels.Add(popupPanel);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("PopupPanel prefab does not have a PopupPanel component!");
|
|
}
|
|
|
|
return popupPanel;
|
|
}
|
|
}
|
|
}
|