You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

110 lines
2.9 KiB
C#

using System;
using System.Collections;
using TMPro;
using Unity.BossRoom.ConnectionManagement;
using Unity.BossRoom.Infrastructure;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
using VContainer;
namespace Unity.BossRoom.Gameplay.UI
{
public class IPConnectionWindow : MonoBehaviour
{
[SerializeField]
CanvasGroup m_CanvasGroup;
[SerializeField]
TextMeshProUGUI m_TitleText;
[Inject] IPUIMediator m_IPUIMediator;
ISubscriber<ConnectStatus> m_ConnectStatusSubscriber;
[Inject]
void InjectDependencies(ISubscriber<ConnectStatus> connectStatusSubscriber)
{
m_ConnectStatusSubscriber = connectStatusSubscriber;
m_ConnectStatusSubscriber.Subscribe(OnConnectStatusMessage);
}
void Awake()
{
Hide();
}
void OnDestroy()
{
if (m_ConnectStatusSubscriber != null)
{
m_ConnectStatusSubscriber.Unsubscribe(OnConnectStatusMessage);
}
}
void OnConnectStatusMessage(ConnectStatus connectStatus)
{
CancelConnectionWindow();
m_IPUIMediator.DisableSignInSpinner();
}
void Show()
{
m_CanvasGroup.alpha = 1f;
m_CanvasGroup.blocksRaycasts = true;
}
void Hide()
{
m_CanvasGroup.alpha = 0f;
m_CanvasGroup.blocksRaycasts = false;
}
public void ShowConnectingWindow()
{
void OnTimeElapsed()
{
Hide();
m_IPUIMediator.DisableSignInSpinner();
}
var utp = (UnityTransport)NetworkManager.Singleton.NetworkConfig.NetworkTransport;
var maxConnectAttempts = utp.MaxConnectAttempts;
var connectTimeoutMS = utp.ConnectTimeoutMS;
StartCoroutine(DisplayUTPConnectionDuration(maxConnectAttempts, connectTimeoutMS, OnTimeElapsed));
Show();
}
public void CancelConnectionWindow()
{
Hide();
StopAllCoroutines();
}
IEnumerator DisplayUTPConnectionDuration(int maxReconnectAttempts, int connectTimeoutMS, Action endAction)
{
var connectionDuration = maxReconnectAttempts * connectTimeoutMS / 1000f;
var seconds = Mathf.CeilToInt(connectionDuration);
while (seconds > 0)
{
m_TitleText.text = $"Connecting...\n{seconds}";
yield return new WaitForSeconds(1f);
seconds--;
}
m_TitleText.text = "Connecting...";
endAction();
}
// invoked by UI cancel button
public void OnCancelJoinButtonPressed()
{
CancelConnectionWindow();
m_IPUIMediator.JoiningWindowCancelled();
}
}
}